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A jam submission

[Jam Prototype] CombatmanView game page

A small but intense prototype of a six-lane (re)action game.
Submitted by noonestudiosbn (@dennis_jar) โ€” 5 days, 9 hours before the deadline
Rated by 7 people so far
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[Jam Prototype] Combatman's itch.io page

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Game's Take on the Theme
Spin (boss rush you, your weapons and equipment all have spinning as their main feature)

Did your team make the majority of the art and music during the jam?
Yes. Only one music used which was open source and credited accordingly.

If not, please link to any asset packs or resources used here.
https://www.fesliyanstudios.com/

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Comments

Submitted

Hey There! 

Great Game! When I saw the title, the first thing that came to mind was Patrolman from the movie *Let's Be Cops* :D

Rated! ;)

Thank you if you visit and rate mine as well! 

 All the best!

Submitted

The implementation of the theme can be stretch but the game is actually insanely fun.

Very simple controls and premise that is extremely easy to get into. The gameplay loop is very simple, reminiscent of mobile-game design but the mix-up with the green guys is a great way to introduce variety and keep things interesting.

I find myself always constantly having to remind myself about which keys to press for which attack, maybe consider adding some UI for which button to press on which area?

Otherwise, really fun small game actually!

Developer

Thanks for the feedback! =)

Good concept! Loving the music. And I have a question about those sfx, how they are made inside Unity? 3 randomly playing sounds, or you randomly changing pitch somehow?

Developer(+1)

Thanks! 

============
Regarding your question, I do a mixture of both the methods you mentioned =)

If the SFX does not take pitch changes well, I'd rework them in an external processor and import them into Unity as whatever number of separate files that I need, and randomize which gets used via a list

Alternatively if it sounds good with pitch changes, I'd randomize the audio source pitch before playing using something like this: 

audioSource.pitch = Random.Range(1.0f  - variationVal, 1.0f + variationVal);

The 'variationVal', being a small float fluctuation that you have determined to still produce good sounds;
============

For Combatman's case, it's purely the latter. There's probably a better way to do this, but I'm slowly learning, and just sticking to what I'm confident in for now XD

Hope this is useful!

(+1)

Yess, super useful, thanks for the reply! 

Submitted

I really like the concept, i had a lot of fun comboting the ennemies !

Developer

Thanks! =)

Submitted

Really fun and interesting game. Very much like a rhythm game and I love that the enemies would laugh at me when I get hit XD Nice work!!

Developer(+1)

Thank you for playing our game =)

Submitted

Simple (but definitely NOT easy) mechanics that really tests your hand eye coordination. This game is super addictive, I didn't want to stop until I managed to defeat everything (and I did!). Well done, congrats!

Developer(+1)

Thanks so much for playing =)

Submitted

Really Fun!

Developer

Thank you for playing =)