thank you, for the constructive feedback. i'll try to implement it the next time.
NoUCorn
Creator of
Recent community posts
This is an underrated game, I'm glad I still played it.
I like your take on the theme a lot. the animations convey a clear image. And I like that your not dead, the instant you hit a spike.
My only little critic point (that isn't in other comments already) :
- The (re-)start takes just a little bit too long to feel good.
- Maybe a few tweeks to make a better game feel.
I like the idea and implementation, idk what else to say it's pretty cool how you are stronger on the one side but the enemies are harder as well.
critic points:
- 3 minutes are WAYYYY too long (maybe it isn't for you as a developer, but for everyone else it is (the 3 minutes could be a hard extra mode if you want))
- (not necessary but would be cool to) make the dangerous rocks more clearly visible and dangerous
- other points are already mentioned in already existing comments
It is very cool to see your motivation to keep working on games, thats great! and for a first game jam, this game is not bad.
It would be less frustrating and a lot more fun, if the character controlling itself was fun, like with good midair movement or air straiving. But that could be a lot for a first jam game.
the visuals are not bad too!
On my first thoughts I wished for a checkpoint system, at least after bigger checkmarks, but it was also fun without them because you get better and find new faster ways to complete a section everytime you play. The AI is integrated very well. I like that the level design let's you choose which way you want to go. And it was very funny how the moderator reacted at the end.