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Noxim

26
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A member registered Dec 11, 2016 · View creator page →

Creator of

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Thanks for playing! Heh, the reason for swapping instead of insert is that my animation system is a bit poopy and inserting without a shifting animation would be even more confusing. I know what to work on now, though!

Thanks for playing and feedback! I agree, it wasn’t as intuitive as I hoped

Few people have said this, and I agree. Thanks for the feedback and playing!

Thank you! I did indeed not have time to program audio playback, but perhaps that’s good given my SFX skills… :)

Thank you for playing!

Pretty solid take on the “stealth, but you are the guard” twist. Graphics are pretty nice and sounds are good. Would probably work really well as a mobile game with more levels. One thing I wish was a small minimap that showed how the rooms were connected. It wasn’t very intuitive at first and I had to think about how the doors were arranged

This was actually really cool! Surprisingly polished, and the route planning feel very good. More levels, and maybe some twists (different guard types, more bandits, etc). An extended post-jam version would be great

51 gold, 15 enemies, no scratches! Thanks for the game. Maybe its just my screen, but the text was a little too thin to read comfortably. No bugs, and longer / more thorough than I expected for 48 hours. :)

Thanks for the game! I like the graphics and tower defense is always fun. For critique, I think it could've used some balancing: I beat most levels just spamming each character as quickly as possible. Still, quite enjoyable :)

What an effortlessly cute game! For some reason I found all the fish very easily but then struggled with the phones... :D I appreciated the attention to detail, like hiding the item box when mouse gets near it. Well executed classic! 

Very fun puzzle game, I appreciate the depth such a "simple" mechanic can provide. During play it felt quite similar to the old board game "Go". Perhaps only critique is that the board size is so big, that you can't reasonably build a mental image of what each move will do. I managed to win on the first try with some educated guessing. Thanks for the game!

There are some pretty good AI solutions for foreground/background tagging of video, perhaps a solution like that could be extended to separate objects into their own groups. Something like an Nvidia Jetson carried on the belt could be feasible, idk.

It was fun! I really liked the aesthetic, the 80's style Outrun works well. Now pair it with a good synth wave soundtrack and you got a killer game. The movement is a little sluggish but the idea is good

It was fun! I really liked the aesthetic, the 80's style Outrun works well. Now pair it with a good synth wave soundtrack and you got a killer game. The movement is a little sluggish but the idea is good

What a clever little puzzler. The sticking mechanic is genius and I really like how it feels. I think you can make some pretty interesting levels with this one, I see big potential for a polished up version.

Thanks for giving it a shot  😊 I am seriously considering developing a post-jam version... We'll have to see 😉

Thanks for playing! Good job on solving the puzzles, they get pretty hard. The level you got stuck on is in fact the last level in the game. It's probably my least favourite level, but I kept it in because I didn't have time to make a game-over screen :D

I love the concept! I like maths quite a bit and work with Fourier transforms at my work from time to time so this was really quite fun for me. Its simple yet effective. The graphics also look pretty good, I think they fit the game very well. I am not sure how long this could hold up as its own standalone game, but could definitely work as a smaller puzzle element in a bigger game.

Thanks for giving it a go! Yeah it gets pretty brutal after a few levels, I need more levels for a more gradual difficulty curve. 

Thanks for playing! Yep, the difficulty curve is kind of insane. New levels and a more gradual difficulty is definitely planned for a post-jam edition :) 

Thank you, and thanks for the help on the graphics 😉 The undo is still there, I just moved to Z as I thought it would be more intuitive to players. You are absolutely right about polishing up the animations though. 

Absolutely addicting sammich maker. I have a secret recipe for a 51-item sammich built with the onion & pickle meta, though the World Sammich Federation might not accept it as valid food.

I really like the concept of switching between two parallel timelines, but I can't really understand what I am supposed to do. I just managed to get myself stuck in the river couple of times. 

A fun idea and could be polished into a lovely casual furniture building game. Currently it feels somewhat clumsy and I could not get any of the things I made to look at all like the blue prints :D though that might be more my fault. I see potential for a time waster game