I liked it! It was very fun and tricky and satisfying
Play game
Causal Order's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1370 | 3.297 | 3.297 |
Creativity | #1851 | 3.459 | 3.459 |
Overall | #1960 | 3.270 | 3.270 |
Presentation | #2657 | 3.054 | 3.054 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The roles of space and time are reversed in this sokoban puzzler
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
The mechanics are cool! Loved being able to strategize the sequence of moves in order to not fall down any pits.
Fun puzzles. Enjoyed my playthrough. I wish it doesn't autoplay as I try to solve. Also, swapping arrow positions instead of inserting feels unintuitive (like if the arrangement is ABCD and I drag D to the start, my intuition tells me I should have DABC, but it swaps with A and becomes DBCA instead).
Thought that game was too simple... but didn't last long after a few direction tiles. At first i thought 'help him not fall' was a bit too loose of an idea, but i guess it was enough for this game. Great game!
Thanks for submitting your game to the stream! If you wanted to look at the vod again in the future here it is timestamped to your game
Cool small puzzle game!
My pretty big complaint is how player starts moving automatically. It feels pretty distracting. Adding a run button (as someone else said) would definitely help here...
But otherwise it was a nice game. Levels provide a little bit of challenge, but are still fun!
At first I didn't realize that the blocks switch position and not you put one inbetween but after that it works very well and has some cool puzzles!
Felt a little clunky at first, but once I figured out the flow of the levels, it turned into a really neat puzzle game! I've seen a lot of games where you use some form of blocks to control the player's movement, but never really in a situation where you make sure the player survives, and I think that's pretty neat ^^
Awesome work!
At first I didn't understand the holes were holes, I thought they were the goal because there was only one of them in early levels.
Once I realized that though, I had a lot of fun with the puzzles, well done!
Took me a little to understand the partial plays. I would suggest a play button in future versions. The art style and movement are crisp and satisfying and the puzzles have a great difficulty curve. Good work and its really cool that you did your own engine!
Nice idea! My only gripe with it is that making the character run the sequence wasn't very clear for me at first but then I got the hang of it. Cool presentation! Thanks for making the game!
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