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NoxTheDamned

68
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A member registered Jun 11, 2021 · View creator page →

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Awesome work! :)

Nicely made the simplistic colour palate and art style works well with the simple gameplay and music. The gameplay although simple is a bit addictive, it could do well for a hyper casual mobile game, with more levels and maps. Also we made our game on a similar concept of moving the level, yet our takes were quite different. There is the issue of clipping through walls but I think a bit of debugging and time should fix it.

The concept could be fleshed out better with a bit of work, not a bad attempt. Keep building :)

Good concept, and the intro was great. Would love a on linear level for the same.

This is a really polished and cool game, simple and easy to play but the level are designed really well. Nice take on the theme!

Like the concept and art style, 2 improvement areas would be having a grid for understanding the alignment, and either not reseting the arrows on a fail or letting the player plan out the route before sending the player.

Really nice concept and game, I love the art style and sounds, simplistic but has flavour to it! The levels are well designed.

Cool idea, nice art style but I think it lacks a bit of flare and purpose, I'm a bit confused on whose side am I playing, am I supposed to make the enemies win or the player :P

Good game the concept is really creative and well made, I think the difficulty is slightly high with the time pressure and rather than an immediate end on crash it can have like a money mechanic where u game on successful trips and lose on crashes. 

Simple game, I think a bit more mechanics, visuals and sounds could really flesh out the concept

Cool idea, the aesthetics look nice and so is the sounds, the mechanics are a bit missing and for some reason it's a bit laggy on my browser. I bet the final concept would have been nice!

Quite a unique concept and the graphics are really clean and fluid, nice work!

Thanks for the advice... things like traps, a final goal to take you to the next level and more mechanics were things we thought of but it felt more worth while polishing the core mechanic.

Hand down my favourite comment :P

Thanks man, yes it lacks in content, we focused too much on the experience, expect the full game to have more mechanics and objectives. :)

Thanks, happy that you liked it :)

Wow thanks, u are the 1st to say it's well balanced :)

Thanks a ton :)

Thanks, and yes always keep your cat fed :P :)

Thanks, and we look forward to a mobile version for release :)

Happy that you enjoyed it! And yes faster rotation is something we realised post the feedbacks so thanks :)

Thanks, and agreed on the feedback a full game with more unique levels and a tighter difficulty would be nice!

Thanks happy that you liked it :)

Thanks, yup we took time out just to make the core experience polished rather than add to many levels or mechanics. 

Thank you!

Thanks, much appreciated

Thanks <3

Thanks, yup the difficulty ramping up mechanic could have been fine-tuned, thanks for the feedback :)

Thanks for the feedback, true the rotation could be faster, and the game does ramp up in difficulty over time, it just takes a bit more time for it to feel like a survival game. The highest I bet u could go is about 1200 :P

Thanks for playing, also good feedback on the speed, yes should have kept the speed maybe adaptive to the distance traveled :)

The timer is a bit controversial, in later iterations planning to hide it and maybe have a score system based of of it rather than it being a fail condition. 

Also saw your game on Mark's stream looks sweet, unfortunately the mac version shows up as damaged for  me :/

Thanks, we were going for the chilled puzzle game vibes, just the puzzle difficulty didn't quite get aligned to that :P

Thanks, yup I was confused myself how to bind wasd :P, also took a bit of inspiration for the movement from XCom.

Thanks for trying and those are quite valuable feedback, expect them as well as some procedurally generated levels in later iterations :)

Thanks, it was quite fun building it, yeah the difficulty is something that should have been tested a bit more... got a bit carried away :P

Thanks for playing, we know we the difficulty curve could have been improved, should have play tested more :P

Thank you :)

Thank you, happy that you enjoyed :)

Thank you, much appreciated :)

Ok let me clarify myself, having the dice adds no value, it could have been a cube and your game wouldn't have been any different. It's a dice for the sake of the jam, so yes you are correct it does fit the theme in a singular visual aspect.

Cool game, it doesn't relate to the theme though. A bit tighter controls could make for a good endless runner.

Cool game very similar to my own, like the aesthetics. The key controls are a bit hard to get used to first. Over all solid.