Cute, the arts are really adorable, the sounds are kinda good and you were really creative and followed the theme.
If you could please rate my game too ^^
Criteria | Rank | Score* | Raw Score |
Presentation | #446 | 4.162 | 4.162 |
Overall | #761 | 3.730 | 3.730 |
Enjoyment | #830 | 3.541 | 3.541 |
Creativity | #1757 | 3.486 | 3.486 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game instead of you controlling the the player like in normal platformers or survival games, you control the level to feed the player (cat)!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Cute, the arts are really adorable, the sounds are kinda good and you were really creative and followed the theme.
If you could please rate my game too ^^
Really cute and creative game!! I have pretty sensitive motion sickness tho (not your fault) so I had to stop playing after awhile... But I really liked and enjoyed this game!
You have made a solid fun gameplay here! Imagine having a time based combo meter and quicker you collect and fill the combo meter, you get cool temporary buffs. Really good job! Also I liked your UI and art style, the contrast between environment and game objects. Nice music and audio feedback as well!
1073 on my first try!!!
Excellent game, very well polished! Loved the concept art and title, and i really loved how the bouncing felt! the Air control was awkward at first, but it's easy to learn and Hard to master. Great job!
Thinking about the level rotation was a bit mind blowing... and that's very funny !
It could have be fun to have a slight change of gameplay the more you make the cat eat (like the cat gets bigger and so faster ahah)
I really like the cute art and mid 2000s mobile game vibe.
Found the game a tad frustrating, but grabbing food items is satisfying enough to keep me engaged. I think I prefer a level-to-level structure instead of endless, but that's just me.
Love the concept and mechanism. The art, sound effects, and music were all executed extremely well. It's very impressive for a 48 hours game.
Wow, Nice visuals and a fun experience, It would be great to see a few other levels! Maybe with an overcooked style of map wandering around with a cat and having a star system ? Great submission !
This feels like a 100% complete project and something that would easily do well as a casual game. Outstanding job!
This was so addictive and the art was so beautiful! The thumbnail instantly pulled me in and then I couldn't stop playing. Absolutely agree with all the other comments about publishing this after the jam!
Really funny game! With nice control, sound design and art!
A little more difficulty could have added a little more challenge to the game.
Overall very good job :)
Wowie, the look and feel is amazing and the mechanic is weirdly intuitive (although I'm getting a little dizzy). I think I would have liked it better to have a proper ending after collecting all the food and not have it respawn. It was also pretty easy to keep the timer up.
Extremely polished visuals and gameplay, feels great to play. Amazing job!
175 something. It's alright, but needs pizzaz, would swap endless for levels, and add danger, maybe hunger would instead be a time limit rather than main mechanic, and make the end some massive food, like a big cake, while holding cat over with snack on the way. I dunno, maybe.
(boing boing boing) Hm. I should probably go rate the game now, I've played enough... (boing boing)
-- Me, not having played enough
Both the physics and the art are great, it's simple yet very addictive!
Only complaint: it does get a bit repetitive after 2h35 mins.
Great job! =D
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