https://love2d.org go to love's site and grab the mac OS version of the framework. I never used Mac OS, so i have no idea how you get it to launch .love files by default, but you should be able to just drag the game archive onto the love app from the site after you unzip it
Noyemi K
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I was playing a built-in map. I think it happens every time I deploy a full stack, and then attempt to deploy another stack in front of that one. I can't seem to influence whether it's at the positive or negative bound, so I can deploy the weakest army possible or the strongest army possible and leave the base with the opposite kind of army at the garrison.
Sometimes it happens to me even if I haven't already deployed a stack, not sure how that happens but it's a rarer issue than trying to deploy a stack after I've already deployed the maximum army
This one's not exactly buggy, but it's barely playable for some other reasons.
1. The crosshairs seems like a feature that was intended for aiming, but your bullets travel in the direction the tank is pointing instead of where your crosshairs is pointing.
2. The camera is zoomed way in on the action, too far to actually have enough time to point your tank sloooooowly around (sometimes nearly 360 degrees) before you eat a couple hits from aliens.
3. The tank just straight up doesn't control like a tank. You hit the spacebar to rotate (A and D should do this) and WASD hovers the tank around the level. This scheme is more like Asteroids, which makes no narrative sense for a game where you're driving a tank across a field blowing up aliums.
Fun little game, when it works correctly. For some reason I'm always accidentally deploying a stack at the bounds of signed 32-bit integers, so I get rolled hard, or I roll the enemy hard. Sound is also VERY loud. It's also somewhat unclear how the controls work just from the in-game description.
Despite bugs and conveyance issues, VERY impressive work inside of 4 days
Hello, I'm one of the people who was involved in this production~ Last time I spoke to Agashi was when I did composition for her NaNoRenO 2017 project. I just want to confirm that this project was indeed not a scam, and it was something she was certainly passionate about! I get the feeling she simply burnt out some time after all of the other staffers had completed their work and perhaps it's too disheartening to try to attempt to give updates when no progress has been made.
I can ask her about how it's going, but I reckon the answer is not very exciting! At least in terms of this project.