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npa42

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A member registered May 31, 2023 · View creator page →

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Thanks for playing and your kind words!

Ah what I could recall is two rows of enemies which shoots bullets, one row a the top of the screen one tow at the bottom. I failed to destroy enough of them and the bullet rains was a disaster for me. Again, I was never good at shoot 'em up so maybe not a good sample point :)

One thing I can think of tho is some sort of invincible cool down interval after the play was hit so that the HP won't drop down super fast? (If there is already one then maybe it's too short and I just didn't notice)

Great atmosphere, visual and sound design! Enjoyed the presentation a lot.

I agree with others that your game provides a ton of fun and shows great potential. I also agree that the most crucial improvement I find needed is in the difficulty curve. After "jump across" and "double jump across", the first real puzzle all of a sudden involves 6 whole platforms, in 3D space! That just totally caught me off guard and created more than a little frustration LOL

Had a lot of fun! Hope you can keep working on it and I think it will be great!

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A great shoot 'em up experience! I loved the graphics and audio (including the SFX and music). It's very consistent.

I was never any good at this type of game tho, so even if the hitbox is just a tiny dot (thank you!) I didn't progress to the end. I am sure I missed A LOT. I can see this game can be a great enjoyment for those who like it.

Great work!

So a few things...(since post-jam release is planned).

One is that I did not quite understand how to progress (or what is progress). Two is that the control is a bit surprising as when I see a player I just assume WASD is moving and jumping. This is a relatively minor point tho, because I got familiar with this fairly fast. The third point is a bug I think, after I merged three blobs together and unplugged (not sure what this means), I got a sort of big gray area with no character nor any enemies so I was stuck.

Liked the sprite artwork in both modes, I think it has great potential.

In conclusion, I think a bit more refinement including tutorial and mechanics explanation and some debugging is required.

Thanks for playing and your wonderful words! We'll be adding more maps and mechanics!

Thanks for playing! There is a speed up button at the top if you wish to speed up the game!

Thanks for playing and your advice! We've promptly patched the game. BUT. We thought we can replaced the web bundle and it turned out we uploaded it to a Jam for voting so we cannot and we basically lost our web playability during the Jam. (One learn from his dumb mistakes everyday I guess...) Anyway, a fix to overcome the slow start problem is already in the game, and we look forward to presenting it to you after the Jam!

Thanks for playing and your advice! We've promptly patched the game. BUT. We thought we can replaced the web bundle but it turned out it's a Jam so we cannot and we basically lost our web playability during the Jam. (One learn from his dumb mistakes everyday I guess...) Anyway, a fix to overcome the slow start problem is already in the game, and we look forward to presenting it to you after the Jam!

For anyone who achieved 60+ minutes on any map, please paste the screenshot here and join our discord server! You'll get an special role because you are an absolute Ace!

Kawoi vtuber at the bottom right, 2048 out of 10.

Jokes aside tho, really love your art style and character design! Can't wait to see more of you games

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So many bugs too soon to launch Early Access. Loved the narrator though. Push me through the wall out of 10. 👈

Game Title/URL: Stitch & Patch

Pitch/Information: Stitch & Patch! Puzzle-solving game with shape cutting! Supports single-player or multiplayer through the internet!

I'd like feedback on: This is out first attempt at a multiplayer game via the internet, so we would appreciate it if you can play with your friend and give us some feedback on how is the multiplayer functioning for you! However, anything feedback on any front of the game would be welcomed! Also, if you feel like this demo has the potential for a full game, please consider leaving a comment!

I need help on: Ideas for puzzle / level design!

The best game I've played in this jam so far!

Everything about this production is well polished and decent (pun intended :)

Has interesting plot and twist about AI alignment and the identity of the main character. Nice music and well polished text and art for the atmosphere build-up. The point & click mystery solving is a bit hard for me but the Atmo and story sure helped me stick to the end.

5/5 overall.

Hi Dennis! Thanks for your comment several days ago. We altered the game so that when you're reading the text, the time slows down a bit (along with the music). Also, the typewriter effect is removed, so the text shows right away, allowing the player to go through the text faster. We also added a play back special effect at the end of each loop to emphasize the time-loop plot. Feel free to play it again and share thoughts with us if you have time!

Hi hankworx! Thanks for your comment several days ago. We altered the game so that when you're reading the text, the time slows down a bit (along with the music) and we removed the typewriter effect. We added an 0.5 second of freeze time after any dialogue so that it's more unlikely to cause unintended interactions (although no impossible...). We also added a play back special effect at the end of each loop to emphasize the time-loop plot. Feel free to play it again and share thoughts with us when you have time!

Thanks for playing! Yes we really struggled (and argued LOL) on whether to pause the time while reading the text. You're totally on point: we thought pausing the game makes it too easy. We ended up slow the music and timer to 1/2 the speed in the new version. Also added a play back special effect at the end of each loop to emphasize the time-loop plot. Feel free to play it again and share thoughts with us when you have time!

Cool game! Reminds me of rusty lake games, liked the music and atmosphere

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Thank you for trying out our game!

Thanks for playing!

Thanks for playing!

Straightforward puzzle platformer. Got stuck at a level where I cannot go through an opened door though... The character looks that it has a lot of story to it, look forward to more your stuff.

Solid old fashion RPG game. Has well made maps, characters and even good cut scenes.

As other ppl mentioned, the battle engagement was a bit quick for me too. Stoped at "find the brother" part (forgive my bad patience LOL).

One small thing I noticed: after the battle the game stuck and the result page for like 15 second, had me thought my game crashed...not serious bug or anything but would be nice if it could be fixed.

Nice art style! Didn't expect such high level of art & animation for game jam project. Definitely high score for Atmo and Character design. Enjoyed the first and the second play-though, especially those a little break-the-fourth-wall kind of dialogues. Got a little bit confused on what else I could do...but the twist and the end put smile on my face :) Fun experience overall.

Some small things I noticed that can be improved: the to-do list text blinks when I opened it, making it hard to read; Miles and the stewardess overlaps sometimes. (I used an MacBookPro and played on the web)

Thanks for playing! We would appreciate if you can tell us concretely which "little things" broke your game experience. We still plan to polish the game further more, so we'd like to know where can we fix and we sure will!