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A jam submission

Lunar Outpost CrysisView game page

Save lunar outpost within one minute!
Submitted by cosformula, ypsilon, npa42 — 10 hours, 53 minutes before the deadline
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Lunar Outpost Crysis's itch.io page

Results

CriteriaRankScore*Raw Score
Mental Engagement#403.4293.429
Emotional Engagement#413.1433.143
Atmosphere#513.8103.810
Overall#533.3813.381
Overall#533.2543.254
Lasting Impression#743.0953.095
Characterization#1162.6672.667

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Great atmosphere! Literally. Anyways, the gameplay was really fun, it wasn't too difficult, and I like that time slows down when you're reading text. The only suggestion I can think of is to add more sounds to the game.

Submitted

Great loop, I got it on the second play, kind of wish I didn't as I was enjoying the tension.  

Submitted

That is quite stressful 😅 I was lucky to save the base on my second attempt 😁

Submitted

I really enjoyed it, the landscape, how easy and fast it is, very enjoyable!

Submitted

I always love a nice time loop. The game looks slick and everything has great readability. These type of timed games can easily become frustrating, but I didn't feel like that even once. The game felt a bit short so more levels would have been nice to see. This is a great game as a whole. Nice job!

Submitted

VERY cool and intense concept. The controls are on point too, this is a fantastic entry!

Submitted

This was so stressful! I still took my time reading all the dialogue even with the clock going down, I was okay with dying once to experience all the story. A brisk inventory run like this is always exhilarating, but combined with the timer my blood is pumping. Such a treat!

Submitted(+1)

That was great!!!

As you know, we also did a time loop... and our original itch to scratch was trying to add pressure to the experience by having the plane crash at a certain time, but in our context the pressure just didn't play right. In yours though, it's awesome - add such a fun dynamic! Really enjoyed that, :)

Developer

Thanks for playing and your feedback! Loved the genius idea  about "doing nothing strategy" in your game.

Submitted

It made me anxious at first, but then it felt like a challenge: I knew what I had to do, I just needed to do it in time. In the end, I'm glad I managed to finish it. Nice concept, maybe a bit too stressful for the average adventure game player who is used to less strictly timed situations :)

Developer

Thank you for playing! We're delighted to hear that you completed the game and genuinely appreciate your feedback.

Submitted(+1)

Time loops are always fun, and this was no exception. Kinda stressful as others have mentioned, but that’s part of the fun. If you could easily do it on your first loop, it wouldn’t be much of a time loop game! Well executed, felt smooth to play. Great job.

Developer(+1)

I'm delighted to hear that you enjoyed the time loop concept in our game! We aimed to create a challenging but fun experience, and your feedback confirms that we are on the right track : )

Submitted(+2)

I just love time-loop games! On my first try I almost got it right by accident because I wanted to enter the station, but then luckily I got onto the intended way. It might need a little nudge at the beginning in the right direction, so people don't get "lost" on the first two loops. But this is overall a very cool concept!

Developer (1 edit) (+1)

Thank you for trying out our game!

(+2)

Very cool game! Took me a few tries to get it done - but I enjoyed every permeation. 
Also love the angle. Isometric adventure games are ALWAYS awesome! 

Developer

Thanks for playing!

Submitted

Cool entry. and super stressful lol!

Wouldnt mind the game pausing when reading text, but it would make the game considerably easier so its a balance I guess.

Developer

Thanks for playing! Yes we really struggled (and argued LOL) on whether to pause the time while reading the text. You're totally on point: we thought pausing the game makes it too easy. We ended up slow the music and timer to 1/2 the speed in the new version. Also added a play back special effect at the end of each loop to emphasize the time-loop plot. Feel free to play it again and share thoughts with us when you have time!

Submitted(+1)

Great idea! 1 minute or you die. Stressful but fun!!

Developer

Thanks for playing!

Submitted

Loved the look of this game, the perspective along with the shading really reminded me of those old PC games such as Empire Earth and RollerCoaster Tycoon, kept me playing until I got annoyed with little things in the game haha, great submission though! Top marks for Atmos and Characterization!

Developer

Thanks for playing! We would appreciate if you can tell us concretely which "little things" broke your game experience. We still plan to polish the game further more, so we'd like to know where can we fix and we sure will!

Submitted(+2)

Yeah sure so the main thing that was annoying me was the ground material, I just felt it didn't match the art style of the asset pack or character - although this is just my opinion and others might not feel this way so it didn't affect the top score for atmos!

Submitted(+1)

Cool concept, highly stressful but felt rewarding piecing it all together. The UI feels really nice. As others said, pausing the timer while reading text would  make the game feel a little more playable, as it is now reading basically destines failure. I found myself mashing E to skip the text and occasionally interacting with the same object again.

Developer

Thanks for playing and suggestion! We will try our best to fix that. 

Developer

Hi hankworx! Thanks for your comment several days ago. We altered the game so that when you're reading the text, the time slows down a bit (along with the music) and we removed the typewriter effect. We added an 0.5 second of freeze time after any dialogue so that it's more unlikely to cause unintended interactions (although no impossible...). We also added a play back special effect at the end of each loop to emphasize the time-loop plot. Feel free to play it again and share thoughts with us when you have time!

Submitted(+1)

I had a good time! Very stressful, but still very fun. One small thing that I think would make the game much better is if the time paused when you were reading text. Currently it's impossible to actually beat the game while actually reading the text instead of just looking for where to go next.

Developer

Thanks for playing and your valuable suggestion
It's a time loop puzzler, we want player to find the shortest path during the loop, and currently our count down music duration is equal to the specific count down duration, allow pausing will break that. But there is definitely something we can do to make a better experience.

Developer

Hi Dennis! Thanks for your comment several days ago. We altered the game so that when you're reading the text, the time slows down a bit (along with the music). Also, the typewriter effect is removed, so the text shows right away, allowing the player to go through the text faster. We also added a play back special effect at the end of each loop to emphasize the time-loop plot. Feel free to play it again and share thoughts with us if you have time!

Submitted(+1)

Everything felt really well done and polished. Awesome job mate!

Developer

Thanks for playing!

Submitted(+1)

The movement, UI and and interactions felt nice and smooth! I also like how the music was timed to the clock, very neat.

Developer

Thanks for playing!

Submitted

Very hard game to play with. Cool 3D models!

Developer (1 edit)

Thanks for playing! It's a little hard, and lots of User Experience problems should be solved.
Models are credit to https://maxparata.itch.io/voxelspacecolony and artist of our team.