I am aware of this bug and how to fix it. I'll have another bug fix update soon with some other stuff in it
Nsfwylft
Creator of
Recent community posts
I'll keep a list of known bugs here for everyone to see. Version 1.1 has these bugs fixed, so I would recommend you play with that version, however for the judges please use the original "Vivian's Diner Shift" download for scoring.
- The top left table on day 2 is offset, so you can't put anyone there
- The customers stack on top of each other, so you take a random customer when you interact with them
- The lose screen says to press spacebar, but it's actually coded to go away on Left Click
Thank you! For the seating, I think what it is is that 1. One of the tables on level 2 is just a little bit off-grid, which breaks that whole table, and 2. I thought the customer queuing was working but it broke when I put in the sprites, so all the customers stack on top of each other so you just grab a random customer from the pile with no way to know which one it is.
This was a fun game, the dialogue was nice, crosscrescent's art is great as always, and the differences between the three fairies was neat. The one problem I had was with the soul fairy, where the short attack range made killing enemies without getting hit hard, and so I had a big group of enemies at the end (with some of the 2nd werewolf enemies still alive). This made everything slow down and lag, even after culling the down the group.