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Oasez

19
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1
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A member registered Jul 22, 2019 · View creator page →

Creator of

Recent community posts

Fun gameplay for such a simple concept! I liked it!

Killed the Warrior! I like the concept, although it has some rough edges as others have mentioned with no reason not to pick 3 dice or to pick debuffs.

Very unique mechanic with the killing the right enemies at the right time! Would be great to extend the game with more stats, enemies and weapons!

Thanks for playing! It's kind of an open world, but there is a final door you can open to get to the ending!

Yes, it's kind of small open world, the >10 door is actually the door right before the ending and you can indeed only open it after collecting enough cards and take your chances with a roll of the dice! Thanks for playing!

Yes, although I did get unlucky when having to throw the hoop and landing it on one, so I just restarted the game and disabled the tutorial afterwards. 

Loved the artstyle and backstory, very creative twist on the roll the dice and fun to work together with the team to get the right die!

After I got the hang of the controls, it was pretty fun (especially the voice line). It was a bit hard to use some of the weapons, but I loved the concept of rolling for all the different stats beforehand and basically making your own game by rolling the dice.

It's short, it's fun, it's Dice Race, I like the concept of racing on randomness, although right now it feels a bit barebones with only having one control, I can see potential for it to be a kind of party game!

I liked the game, although the random generation felt pretty hard for me to go through sometimes. I do think the backstory is original and pretty fun to roleplay into!

I liked the rolling dice animation for the player, wish that it affected the game more in a way!

Great art and loved the use of the theme here! Have seen the mechanic before, but I think it works great with the dice, my brain can now handle the rotations! Sometimes the movement was a bit weird with moving platforms, but it didn't ruin the enjoyment, great game!

Original twist with the rolling dice being the level! Lot of different screens and cool gravity changing mechanic! The controls were a bit weird sometimes and sometimes it felt like I had to die to learn there was a trap, instead of being able to anticipate by seeing the next screen!

It's a unique concept, but I had some trouble seeing my stats impacting much beyond the second level.

10/10, didn't expect such a fun mage build (armor wasn't allowed)

The third level was indeed meant to be done with only one springboard, the other items were a bait. Good job! And thanks for the feedback

I'd like to team up with you, I'll have send you a discord friend request

WOW, I have your profile picture as my pc background for over 4 years, cool to see it here... yeh that's it I just had to say it :D

(1 edit)

Hey I am a Unity developer with 3 year experience, studying game development and I am looking for a teammate, mainly because I think it would be more fun and motivating to work together on an idea.

My discord is Oasez(Ruben)#7028 send me a DM if you are interested!