Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Octia

10
Posts
1
Followers
A member registered Jul 07, 2023 · View creator page →

Creator of

Recent community posts

I played long enough for the framerate to get unplayable from the amount of monsters on the screen! I think that's a good sign!

(2 edits)

I'm from the same team! We're a subset of the team that made Scaling Through time for GMTK 2024, but sadly only 7 out of 23 of us could make it. In terms of sound design, only our SFX guy could make it to this jam - which is why we're looking for a composer.
If you'd like to contact me on discord (I'm octia there as well) I can share with you the portfolios of the rest of our group.

We're pretty flexible in terms of style, as a group we're still kinda finding what we like most. I think your work would've really fit Scaling Through Time, although I can't promise our next game will be similar.

What really grabbed my attention though - you mentioned a speciality in battle themes? That's quite an interesting combination, with your emotional/orchestral pieces. Could you share some of that as well? I can't find any examples on your yt channel, there's a lot of gameplay videos that make it difficult to search through.

If you could share your timezone too, that'd be great! We're working with people anywhere from GMT -5 to +10, it won't be a problem no matter what it is, but it's useful to know.

(1 edit)

Very fun! Got me sunk in for a bunch of time.


Also, I think medals operate on "score > requiredScore" instead of "score >= requiredScore" and I didn't get a medal I deserved, once :(

Got a top score of 699 nice

Very fun, very satisfying!
Some guns have an issue shooting blocks right next to the player and the jump is occasionally clunky, but those are surprisingly minor issues considering the timeframe.

(1 edit)

We were really close to creating an indicator that would show the current age of the object - and how that age could be changed. But sadly, the time constraints got to us :(
It would 100% have improved the experience a lot

I love the UI!

Pretty hard, but fun!