I played long enough for the framerate to get unplayable from the amount of monsters on the screen! I think that's a good sign!
Octia
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I'm from the same team! We're a subset of the team that made Scaling Through time for GMTK 2024, but sadly only 7 out of 23 of us could make it. In terms of sound design, only our SFX guy could make it to this jam - which is why we're looking for a composer.
If you'd like to contact me on discord (I'm octia there as well) I can share with you the portfolios of the rest of our group.
We're pretty flexible in terms of style, as a group we're still kinda finding what we like most. I think your work would've really fit Scaling Through Time, although I can't promise our next game will be similar.
What really grabbed my attention though - you mentioned a speciality in battle themes? That's quite an interesting combination, with your emotional/orchestral pieces. Could you share some of that as well? I can't find any examples on your yt channel, there's a lot of gameplay videos that make it difficult to search through.
If you could share your timezone too, that'd be great! We're working with people anywhere from GMT -5 to +10, it won't be a problem no matter what it is, but it's useful to know.