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Thomas Gelman

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A member registered Apr 30, 2022 · View creator page →

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:O

Thanks for playing, and glad you enjoyed! Yeah I definitely feel as though there are issues with balance as well, although a game like this is hard to balance in such a short time-frame. Our thought process was that the fight would usually be beatable on a second attempt if the players didn't have the right build their first time since they'd learn what works through their mistakes, which to be fair is typical of the rogue-like genre, and that the game is short enough that that wouldn't be too punishing.

We will likely be pushing a balance overhaul, as well as adding in a few of the things we cut for time after the rating period ends, so stay tuned for that! Thanks for the feedback!

Thanks so much! Glad you had fun :D

Glad you liked it!

Thanks for playing and for the kind comments! Glad you enjoyed :D

Thanks for playing! Yeah lead pipe is kinda crazy haha.

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Thanks for playing! We LOVE killing mosquitoes!

Thanks for playing! Defense is a number that is subtracted from damage taken, and resets after every turn. Also yeah lead pipe is very strong, in the future we will likely rebalance haha.

Glad you liked it! Unfortunately since evil neuro was the final boss there isn't currently a way to use her skills, but we figured we should still let you see what they do once you beat her. Hope that makes sense!

Thank you so much!!! We're glad you liked it :D

Thanks so much! I had fun working on those sprites, one of our other teammates made the original rat though and we spent probably about an hour at like 3AM laughing about it haha.

Thanks so much! We really liked that idea for a core mechanic and are super happy with how it turned out.

Thank you so much! We're glad you had fun :D

To Dig - Perchance to Dug?

For a game made in 3 days this is both impressive and ambitious! Sound design was good, and the story was well written. It was giving me some real anxiety haha.

I could unfortunately not figure out how to avoid some of the enemies later on, but I enjoyed what I played quite a bit. Good job!

Thank you so much, we're glad you enjoyed it!

This is understandable, thanks for clarifying!

Thanks for playing!

I'm glad you enjoyed it! We had a fun time making it haha.

Also yes, Godot is extremely based :)

This game is really good! The platforming honestly is super well done, everything feels nice to control, and I love that the map is procedurally generated, that gives the game some replayability and keeps players from memorizing paths between playthroughs.

The visuals are really good, the pixel art is super cute! I love the sprite for Neuro a lot it brings me so much joy.

The audio is also good, it fits the game well.

Overall pretty fun game!

This is a really cute puzzle game! The pixel art is really good, I loved the sprites and it's impressive that you got those cutscenes and camera transitions working in this time frame! I also really liked the audio design, the music was good and so were the sound effects.

The narrative was simple but cute, the puzzles were also very straightforward but the individual pieces were clever and I think you could design some cool puzzles with those mechanics if you decided to work on this game more.

I did notice some UI scaling issues when playing in full screen, which would hopefully be an easy fix but is worth noting.

Otherwise, my only real complaint is that I wish there was more, good job y'all!

I have no words, this is the best video game I have ever played. The visuals were top notch, the combat was fun and rewarding and the MUSIC... oh, the music is perfect. Just... perfect! 

11/10

Okay first things first: I liked the assets for neuro and evil-neuro a lot, they're super cute! Some notes about the gameplay though:

1) The jump feels a little clunky. The platforming isn't too tough so it's not a huge deal for this game however it maybe would be nice if there was some easing into the fall after the initial jump.

2) You should probably communicate somewhere what the attack button is for the boss fight at the end. I was able to figure it out but it was a little awkward to control. 

3) I can't tell if this was intentional or not but every time I defeated the final boss the fight would reset. I'm not sure if there's supposed to be a victory screen or not but that would be something worth considering in a future update if you wanted to keep working on this game.


All that aside though, I did have fun with it, and think the idea is good!

This is a really fun game! I really like the doom vibes walking around, and enjoy the puzzle elements introduced in figuring out the order you need to unlock abilities in the later levels. I also LOVED the 2D art during the cutscenes, it added a lot to the game!

I am also unable to vote, I think it may be because I'm a "contributor" but not the submission uploader. If this is the case, is there a way around this?

Thanks so much! Glad you had fun :D

Really cute game! Love the idea of dodging around the antivirus and hiding in the files.

Really adorable game!! Love the little slime dude and the puzzle solving was fun!

Thank you so much!

Thanks! We had a blast making it :D

Yeah! :D