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A jam submission

NeuroshockView game page

Submitted by Blue Gym Bag of Doom, DiceSA, alexcrea, purab, biscuits_phd, Troobs3d — 12 minutes, 11 seconds before the deadline
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Neuroshock's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#313.8383.917
Fun#373.4703.542
Audio#383.3483.417
Overall#393.3073.375
Theme#583.1033.167
Innovation#722.7762.833

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Does your game contain AI-generated content?
We used ai for voice lines

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Comments

Submitted(+3)

Big game from a big team, nothing short of awesome. Simply put, a very (very) nice game.

Although i think the main game differs too greatly from the cutscenes, (personally(personally)) (although i have no right to dictate another persons design philosophy) I would've gone with a more "toon" shading approach, putting a smaller emphasis on the Triple A look.

But other than that the game is very good in all of the aforementioned aspects.

Awesome job "Team Blue Gym Bag",  very nice work!

Submitted(+3)

Cool concept, though the severe lack of ammunition plus the minimal effect each shot has on the blue boxes makes it nigh impossible to get to the end of the second level. (I managed to bust through the 2nd blue wall but still couldn't fit through the 2-block gap). The Doom UI probably also takes up too much space for platforming very well.

Submitted(+3)

A really good game. I had so much fun playing it.

I love the Doom aesthetic, as well as the combat and movement. The cutscenes are amazing as well

Submitted(+3)

ThatsCrazy.wad

Developer (2 edits) (+2)

Please note, you should not use all of your secondary weapon ammo, you can get stuck !
If you do get stuck on the second level: the second time you see a blue block wall, try to get on the elevated platforms, you should get some secondary weapon ammo !
(we placed them but changed the model one hour before submitting, and did not change the location so they look invisible but can be collected)

Submitted(+3)

FPS platforming is hard to get right, but I didn't have as much trouble with it as I expected. The level design is pretty good, and the intro and ending were great and made the whole experience feel worthwhile. Nice job!

Submitted(+3)

How is this game made in 3 days? I got stuck, but wow.

Submitted(+3)

I enjoyed it and I loved the intro! I got stuck on the blue blocks, tried a couple times, made it though and got stuck on the next set of blue blocks. It happens!

Submitted(+3)

very cool. The intro and outro animations are so well done. I wish there was a boss vedal, like a giant spider with his face on it lol. The abilities system is cool too. Defenitely deserves to be more than just a gamejam game

Developer(+1)

If only you knew

Submitted(+3)

Love the intro and the outro (& nice lore), especially Vedal's classic "unlucky" line. I have to also mention that the sounds that those bots (?) emit are one of the most horrifying/scariest I've heard.

Submitted(+3)

This is a really fun game! I really like the doom vibes walking around, and enjoy the puzzle elements introduced in figuring out the order you need to unlock abilities in the later levels. I also LOVED the 2D art during the cutscenes, it added a lot to the game!

Submitted(+3)

The game looks great unfortunately my laptop is too potato for nice graphics :(

Submitted(+3)

Game looks quite good and is fun

Submitted(+3)

Great animations, the low-gravity movement felt a little awkward at first but actually became kind of satisfying! The last level was cleverly put together, making use of jumping/dashing as powerups.

Submitted(+3)

Great animation opening and closing animations, cute end card screen. W game