That was great, I like the attack/defence mechanic, and how you only indirectly control you units.
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Goblin Crashers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #365 | 3.846 | 3.846 |
Overall | #884 | 3.667 | 3.667 |
Presentation | #1054 | 3.769 | 3.769 |
Creativity | #2082 | 3.385 | 3.385 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our base idea was the opposite of a tower defense game, in which you control the enemies. It kinda evolved into an RTS, but you still control enemies and avoid fire from towers while trying to make it to the end of the level!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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