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OldManSnickers

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A member registered Dec 24, 2018 · View creator page →

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Thanks for feedback o7.

This is cool, I dig iso games. I'd recommend using a shader to draw an outline of characters that are behind walls.

Controlling the frog was pretty cool, I thought it felt pretty good. Theme implementation is a bit of a stretch lol. Actually using the mechanic was effective and fun though, pausing the platforms with a button is basic but fun and versatile. Good job o7.

I past the first part but I'm not good at reading instructions and don't know what I did lol. I like the idea of jumping between minigames but you should work to have a more uniform style and feel. A fun aesthetic to tie things together maybe? Think of how warioware is instantly recognizable regardless of the game. Big brain academy does this well too, having a unifying direction and theme for all activities. A goal to build towards. Good job submitting on time o7.

The main mechanic is simple but the implementation is clean and cool. The sound effect adds a whole lot to the feeling of it. There are a bunch of different directions to take these puzzles and this mechanic, I think. Excellent submission.

This game has a pretty interesting concept, and is incredibly ambitious for a single week project. I'm impressed you got it all done. Gameplay was a bit confusing and explanations were sparse, but otherwise I think it's an idea worth exploring.

I came cause the thumbnail looked nice. The art style is simple, and it's nice actually having context for your actions in a game jam game. Theme was well integrated, though I wish the platforms you could go through looked distinct from everything else..

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It's incredible that you made this in a week. Aesthetically really nice and consistent. The degree of completion on this project with such a strict time limit is really impressive. I applaud your team for an excellent submission. The dialogue and the music was cute and good.

Simple and clean infinite runner. I came for the hilarious name lmao.

A simple clicker, good job getting it done before the end of the jam. It was a fun fundamental base for a clicker management game. Btw the window size was  huge so I had to zoom my window. o7

Paper's please but with paintings? It was good fun, and a good idea. Fits the theme well.

Simple and fun. Having paths that aren't viable feels bad. I spent a decent amount of time playing this one.

I made it through a couple screens but I was never entirely sure what I was doing.

Glad you liked it, thanks for playing o7. Goofy instructor dialogue was planned but I never got to it lol.

Sorry you got frustrated. I should have left more time for testing and tuning the controls, I'll keep it in mind in the future.

Thanks, I'll rate yours too.

Thank you. Sorry about that, was still working on that level into the last day :(.

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Thanks for playing! And yeah you're right, all the control tuning was done in the last day and it's not perfect. I should have upped the strafe value. Adding a different landing key bind was something I considered too, something to just kill your momentum.

Best audio, visual, and story I have seen in this jam. Top notch work that I'd buy in a heartbeat. The puzzles were always either fun or funny as well, while the solutions were clear and satisfying. I could gush all day, but this is good shit.

PS: got soft-locked by pushing both boxes to the other side of the laser. Solvable by resetting rooms when you leave. <3

Neat theme use, and I actually like the aesthetic. Might have to borrow it in the future <3. I liked the dialogue, but having it make sounds as it scrolled, and making sure it stays on the screen even when you look away from character would benefit the game feel a lot. The performance of the game was pretty rough, it lags when I turn too fast. Good job releasing a complete 3d project in a week o7.

Mind-blowingly pretty. Could be the best graphics in the jam. The story was suitably straight forward and easy to follow for a game jam, and it controlled really well. Audio was well implemented too. The dog was cute, so bonus points.

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The most complete 3D game I've played in the jam yet. The theme integration was integral to gameplay, and exploding guts are always a plus. The effects were seriously cool, and the pickups were clear. Thoughts for improvements would be that I want to see a reticle (for both mouse and controller) because of the specific moving perspective you went with, it can be hard to know where to look. Making effect quality scale with enemy number would help performance a lot too. I gave you suitably high rating, good work.

This was fun, I think it could be worked into something cool. Interesting ideas that I liked were a person to follow so you know how to do certain sections (would be nice if he waited for you). There were plenty of different hazards too. Criticisms would be that rocks were hard to see, and physics feel wobbly and weird; needs more snap. Good project.

This one was cool, I like the perspective and I played it for a good bit. However, I thought the hover was unnecessary and could be replaced with tighter physics and a drop-shadow directly below the bird instead of an indicator. Bonus points for adding bird poop, because I was very close to doing that in my game too :). bird/10

This is cute, I enjoyed it. UI broke a bit so I couldn't see all the options, but that's a minor issue. I wanted to move a bit faster too, bird too slo. bird/10

It was simple and pretty fun. Having some controls on keyboard and some on mouse felt a bit odd because of how simple the control scheme is though. I would increase control complexity or just have all directional controls on WASD. bird/10.

The art on this one is gorgeous. Made me laugh immediately because of the literal take on the theme, well done. As a paper's please fan I thought it was cool.

Had some tech problems at first. Game kept opening on my vertical monitor til I turned it off, and the menu was broken when I got it working. Game is cool, but I can't handle horror (never played fnaf) so I only played a couple rounds. It's plenty spooky, good work!

This game is super cute. The mechanics are nice and simple and I could totally see something like this mobile. Gameplay could use some polish, but everything else is great. I like it.

Nice theme use. The mirror scared the pants off me.

Tone was funny, I enjoyed this one a lot. I'm a fan of detective fiction, so that was a big helper too. Pretty mad he didn't give me a sandwich though. Driving was a bit stiff but serviceable. Excellent work!

Good idea on the animals, never got to polishing them much. Controls are a big jacked, but I think they can be reworked into a fun low-button high-precision game in the future if it's made less difficult. o7

I think the concept merits a revisit as well, thanks for playing.

<3 ty

I'll keep that in mind, certain parts were pretty hacked together haha

Thanks.

Also my best time so far is 33 seconds.

Here's some gifs since I didn't get around to videos last night: 

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via GIPHY

Here's some gifs since I didn't get around to videos last night:

via GIPHY
via GIPHY
via GIPHY
via GIPHY