Thanks for feedback o7.
OldManSnickers
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I past the first part but I'm not good at reading instructions and don't know what I did lol. I like the idea of jumping between minigames but you should work to have a more uniform style and feel. A fun aesthetic to tie things together maybe? Think of how warioware is instantly recognizable regardless of the game. Big brain academy does this well too, having a unifying direction and theme for all activities. A goal to build towards. Good job submitting on time o7.
Best audio, visual, and story I have seen in this jam. Top notch work that I'd buy in a heartbeat. The puzzles were always either fun or funny as well, while the solutions were clear and satisfying. I could gush all day, but this is good shit.
PS: got soft-locked by pushing both boxes to the other side of the laser. Solvable by resetting rooms when you leave. <3
Neat theme use, and I actually like the aesthetic. Might have to borrow it in the future <3. I liked the dialogue, but having it make sounds as it scrolled, and making sure it stays on the screen even when you look away from character would benefit the game feel a lot. The performance of the game was pretty rough, it lags when I turn too fast. Good job releasing a complete 3d project in a week o7.
The most complete 3D game I've played in the jam yet. The theme integration was integral to gameplay, and exploding guts are always a plus. The effects were seriously cool, and the pickups were clear. Thoughts for improvements would be that I want to see a reticle (for both mouse and controller) because of the specific moving perspective you went with, it can be hard to know where to look. Making effect quality scale with enemy number would help performance a lot too. I gave you suitably high rating, good work.
This was fun, I think it could be worked into something cool. Interesting ideas that I liked were a person to follow so you know how to do certain sections (would be nice if he waited for you). There were plenty of different hazards too. Criticisms would be that rocks were hard to see, and physics feel wobbly and weird; needs more snap. Good project.
This one was cool, I like the perspective and I played it for a good bit. However, I thought the hover was unnecessary and could be replaced with tighter physics and a drop-shadow directly below the bird instead of an indicator. Bonus points for adding bird poop, because I was very close to doing that in my game too :). bird/10