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A jam submission

Giant's EdgeView game page

Submitted by ValKap — 5 hours, 40 minutes before the deadline
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Giant's Edge's itch.io page

Results

CriteriaRankScore*Raw Score
Style#45642.5332.533
Creativity#49112.5332.533
Overall#50762.3782.378
Enjoyment#55122.0672.067

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player wields a gigantic sword, also the player has the ability to temporarily grow in size, gaining power.

Development Time

96 hours

(Optional) Please credit all assets you've used
https://assetstore.unity.com/packages/2d/characters/tiny-rpg-forest-114685 ,
https://assetstore.unity.com/packages/2d/characters/knight-sprite-sheet-free-93897 ,
https://assetstore.unity.com/packages/2d/characters/bringer-of-death-free-195719 ,
https://assetstore.unity.com/packages/2d/characters/enemy-galore-1-pixel-art-208921

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Comments

Submitted

The assets you picked out were nice. However, I felt really slow, and the hitboxes felt a little strange as well. Good submission, though!

Submitted(+1)

Nice straightforward game.  I think it would be cool if you had different attacks when you are little, rather than being strictly inferior, like maybe agile vs brute strength... either way, good job!

Developer

Thank you for playing! I will definitely need to revisit the combat. Maybe change the big form for as some sort of power that charges by defeating enemies.

Submitted(+1)

Cool game! Putting a slime right by the start of the second area was a bit cruel haha, but fun to play overall.

Developer

Thank you for playing! That little slime was brutal!

Submitted(+1)

Fun game. Loved how I had to account for the time to swing my sword.

Developer

Thank you for playing!

Submitted(+1)

Nice little game here!

Developer

Thank you for playing!

Submitted(+1)

i liked the art style and i see potential!! but sadly the movement and combat feels a little clunky, if you improve that it could be great!! 

Developer

Thank you for playing! I wanted to make the sword feel heavy though the slow attacks and movement speed but i guess i overdid it...