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Omnislash024
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Title: Rise of the Pharoah
Developer: tome571
Link: https://tome571.itch.io/rise-of-the-pharaoh
Storyline: The Pharoah is dead and lawlessness as spread over the realm. The gods have each chosen a champion to represent them and become the new ruler. Depending on which god you choose, will affect your stats. I guess, I'm not really sure. The story is simple and gives you a goal to complete. Fun.
Controls: From what little I saw, the battle system was above average. You need to time your attacks just right on a dial. As long as your at least stopping it, you'll be hitting the target. However, those kinds of timing systems are best used for Skills and Special attacks. For the main attack feature, it's just best to leave it as is. This is an ATB battle system, so the monsters will wail away on you while you figure out which skill to use. And with no real way to heal, it won't be long before you're calling it quits.
That aside, you will be visiting each deity's temple and they all have the requirement of finishing exploring it before leaving. But the dungeons are random and there are many puzzles that you only have one try at solving. Add the random encounters and you may see the problem.
Presentation: Tall sprites are used and the Egyptian theme implemented. It looks pretty nice and polished. The town you start in is certainly active and the pathways are clear and accessible. There is no world map, but the overall selection screen of the temples makes it look as though you're traveling to each. Your character is a nameless, red haired, girl, who is known as "Champion". In truth, I think this is a detriment, as you should be able to choose a gender, along with an appearance and a name. Oh course, who knows, maybe the earlier choices actually does that.
Fun Factor: I truthfully did not play this game too long. Once I got to the dungeons, I was faced with many dead ends, with no hope of healing and a constant stream of enemies. The game has potential, so I'm not going to write this one off completely.
Rating: 4
Title: Our Adventure
Link: https://zelgadis85.itch.io/igmc18
Done by Zelgadis85 and punamaagi
RPG
Storyline: You and your sister go out to become adventurers. Adventurers all seem to come from all walks of life, but all want gold and glory. Also, there seems to be some evil force somewhere. It's a pretty average storyline. You need to name both your character and yourself. The other adventurers you get on your party don't talk either and are just random dudes, so don't expect much from them either. The town is pretty active, so you'll get most of the storylines from the people you talk with.
Controls: Pretty much standard stuff. You needs to choose from a list of things to do in town, from shopping, to resting and of course the quests. The battles were pretty difficult starting out. I played the game on normal difficulty, which gave you a handicap if you died. Unfortunately, my sister died a lot, and the others weren't as hard to take down either. Perhaps I needed a healer, but random battles shouldn't take that much out of you at the start of the adventure. You choose the class for each of your two characters, which is fine, but when your mage is getting curb stomped with one hit, maybe it's time to test the difficulty.
Presentation: Some good artwork for the intro and the town you enter. RTP for the most part, when you get into dungeons. There are some imported battlers. The game looks and feels ok.
Fun Factor: This was an average game for me, mostly. The artwork was charming, but the battle system works against it.
Rating: 3
Well, this game wouldn't be so bad if it weren't so small. The window size is just ridiculous. The story was good and interesting. I'm looking to do more then serve drinks though ( and it looks as though I will.) I ran out of ingredients to serve Clinton, so you may need to provide them until she gets on her feet.
Well, I tried it. The premise is pretty good, lot of dialogue in it. So it has a good story. Has some bugs in it (like the forest area, the player can walk into a patch of trees). Maybe get rid of some of the default characters. Stopped playing because the game crashed. Otherwise, encouraging project.