yeah i realized that the explanation is on screen for such a short time and i would definitely increase the time the text is on screen. i wanted to get rid of the text from the screen to stop clutter on screen and have the players attention on the central point on all times. thanks for the feedback!
orangesforyou
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so good!!! the graphics music and game juice is amazing! the theme implementation really fits the games asthetic and makes for a more thought out system of shooting. but if there were things i disliked it would be the repetitiveness and the enemy/ layout design. maybe make the arena bigger, props smaller and include variations of enemies but still really fun!
interesting game! the graphics do their job and the sound design is quite catchy. the game however lacks in a goal. I don't feel motivated to shoot down my enemies, maybe some screen shake or screen flash would help (its important because that gives players the dopamine they need to be interested). also i get what you were trying to to with the theme but the gunplay doesn't change significantly enough to make me think about my decisions. overall quite a good project!
the art was really pretty! the music didnt fit the theme of the game in my opinion. i get that less game makes for more polish but i was expecting an ingame interpretation. the gameplay was fun with a lot of enemies to keep me steady and i really liked the idea of you moving by shooting. maybe if the arena was a little bit bigger and the enemy count didnt raise as fast the game would have been even better. but overall very very pleased!!!