The mechanics are interesting, but some boss patterns feel unfair despite their simplicity.
ordi_cat
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It's still interesting to see a take on the bullet hell genre from outside of the bullet hell/shoot 'em up bubble though, I've always wondered what other people thought about the genre.
Making bullet hell games are difficult, with it being born and popular from the by-gone arcade days in 80s~90s japan, where the genre itself has echo chambered in its game design that this is the type of content that veterans of the genre expect when they play the game.
Do try ZeroRanger though! It's an amazing introduction to the genre and you've probably heard the game's soundtrack somewhere on the internet at some point.
The vibes are immaculate, but I do have some not great opinions about the gameplay itself.
It's slow and drawn out even compared to older shooters of the PC-98 / Commodore era, it gets a bit hard to tell enemies from bullets from my poor eye visibility and the boss designs look nice, but the patterns feel pretty uninspired.
Maybe I'm not the intended audience for this game, but as a fan of the genre I wouldn't call it a bullet hell. At least it wasn't a survivor-type game labeled as one.