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ordi_cat

16
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4
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A member registered Jun 09, 2020 · View creator page →

Creator of

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The mechanics are interesting, but some boss patterns feel unfair despite their simplicity.

Every enemy having the same bullet pattern gets pretty repetitive after a while. One or two different types of patterns would've made it a little more interesting.

Cool intro, interesting mechanics, plays alright. Kinda wish the shoot button autofired instead of being mashed though. Seems pretty prone to crashing since I've only gotten the game to run once.

It's still interesting to see a take on the bullet hell genre from outside of the bullet hell/shoot 'em up bubble though, I've always wondered what other people thought about the genre.

Making bullet hell games are difficult, with it being born and popular from the by-gone arcade days in 80s~90s japan, where the genre itself has echo chambered in its game design that this is the type of content that veterans of the genre expect when they play the game.

Do try ZeroRanger though! It's an amazing introduction to the genre and you've probably heard the game's soundtrack somewhere on the internet at some point.

This game has: 

  • A burst option
  • 50/50 mixups
  • Cross-ups

...this isn't pong, this is a fighting game! I like the new dynamics the game introduces even if it feels quite random at times. The quick drop is simple but I like it a lot.

Wish getting rid of art block was as easy as clicking left and right buttons on my drawing tablet.

Has the same kind of vibe as tech demos from the 90's.

You got the game out, that's better than what the majority of the people who joined the jam could do.  No need to fuzz about the polish, especially for your first game jam :>

I should probably also look into learning godot at some point myself...

Much hard work needed for pirates to fight off the scurvy.

I like the UI! I was going to ask for some keyboard shortcuts but then I realized pressing escape would actually close the current open menu. Thanks for that :>

I should've seen a submission like this coming lol

There's something here though! A subtle crackle of the hull as you descended would have made the descent much more terrifying. Sure the art can be considered a bit crude by other people's standards but the atmosphere more than makes up for it

The vibes are immaculate, but I do have some not great opinions about the gameplay itself.

It's slow and drawn out even compared to older shooters of the PC-98 / Commodore era, it gets a bit hard to tell enemies from bullets from my poor eye visibility and the boss designs look nice, but the patterns feel pretty uninspired.

Maybe I'm not the intended audience for this game, but as a fan of the genre I wouldn't call it a bullet hell. At least it wasn't a survivor-type game labeled as one.

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Thanks, I hate it. /j

I would rate it higher but this game disturbed me to the core lmao

Definitely felt the Terraria combat inspiration. Enemies shooting projectiles from offscreen does feel quite mean though...

Really nice art :)

The diving down duck sprite is particularly amusing to look at lol