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The vibes are immaculate, but I do have some not great opinions about the gameplay itself.

It's slow and drawn out even compared to older shooters of the PC-98 / Commodore era, it gets a bit hard to tell enemies from bullets from my poor eye visibility and the boss designs look nice, but the patterns feel pretty uninspired.

Maybe I'm not the intended audience for this game, but as a fan of the genre I wouldn't call it a bullet hell. At least it wasn't a survivor-type game labeled as one.

I'm happy you like the vibes. And those are all very valid critiques. I had a feeling it wouldn't be a favorite among fans of the bullet-hell genre. They're not the type of game I normally play so I have very little experience with bullet-hells but I wanted to try making one anyway

It's still interesting to see a take on the bullet hell genre from outside of the bullet hell/shoot 'em up bubble though, I've always wondered what other people thought about the genre.

Making bullet hell games are difficult, with it being born and popular from the by-gone arcade days in 80s~90s japan, where the genre itself has echo chambered in its game design that this is the type of content that veterans of the genre expect when they play the game.

Do try ZeroRanger though! It's an amazing introduction to the genre and you've probably heard the game's soundtrack somewhere on the internet at some point.

Thanks for pointing me to some awesome inspiration! I am interested in making a more robust bullet-hell and ZeroRanger looks close to what I'd want to make if I do. It looks very good