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A jam submission

Dont Forget To SmileView game page

On the climb dont forget to smile through all adversity!
Submitted by MysticsDen (@DenMystics) — 19 hours, 34 minutes before the deadline
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Dont Forget To Smile's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#48712.2832.283
Creativity#54662.3262.326
Overall#54662.2392.239
Style#57182.1092.109

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
My game scales not only in difficulty but the player will move up the ranks in the office.But if something is scaling up something else must be scaling down!(its the trashcan)

Development Time

48 hours

(Optional) Please credit all assets you've used
All hand made minus the skeletal meshes that come with ue4

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Comments

Viewing comments 34 to 15 of 34 · Next page · Last page
Submitted(+1)

I think the idea has a lot of potential, and I like the narrative of trying to climb the ranks of the office. This could turn out to be a witty, sarcastic "Stanley Parable" kind of game. I thought it was strange that my aim didn't follow my mouse unless I was in the really zoomed out view, so that should probably be changed. Good entry!

Developer(+1)

Hey if you wanna stick around give me a follow after my current project I'm going to make a v2 that is way more polished! Also thanks for playing!

Submitted(+1)

Seemed fun, but couldn't change the range. Tried to smile but didn't understand what it did

Developer (1 edit)

Theres always a reason to smile!( I should have changed the order of when the smile would have been applied to an in-game mechanic!) Also thanks for playing!

Submitted(+1)

Basket sure is fast and there is some quirky camera angle decisions but I smiled anyways :) nice

Developer(+1)

Yeah, apparently the little bugger was extremely quick im going to do some fine tuning for its V2 in the future!

Submitted(+1)

This game is really difficult, but it did still make me smile!  I'd slow down the basket just a little bit, at least on level 2 and 3.  It took me a bit to understand the controls as well.  I think binding the increase/decrease range to the scroll wheel might be an intuitive change to the key bindings, or at least add them in your bindings to have both the mouse wheel and 1 and 2.

Good job!

(+1)

I smiled but only sometimes

Developer

Glad I gave you are reason to smile!

Submitted(+1)

I smiled!

Developer

😍😎❤

Submitted(+1)

That basket should get a speeding ticket! This was challenging and fun. Also compulsory 'I smiled' comment. Congrats. 

Developer(+1)

ITS UNSTOPPABLE 😎 Thanks For Playing!!!

Submitted(+1)

Me when I smile :)

Developer(+1)

Love it when you smile!

(+1)

A really clever use of mind. Not only playing the game feels good but making it in 48 hours is also a big achievement. I appreciate it.

Keep up the hard work.

Be sure to check mine.

Developer

I gotchu!

Submitted(+1)

A big smile for you! :)

Developer

😍

Submitted

I couldn't read the instructions because they were off my screen.

I found if you just spammed right click at the bin you would eventually get some in.

When I got one in, I smiled.

My current contender for GOTY 2024 :)

p.s don't forget to smile!

Developer(+1)

I appreciate the love man maybe I should have made the game resolution fit smaller screens I have a larger screen I'll definetely make sure to add a resolution setting to my main games!!

Submitted(+1)

i also smiled :D

Developer (1 edit) (+1)

💯

Submitted(+1)

I smiled

Developer

😍💪

Submitted(+1)

This is just what my day job is like

Developer

The grind never stops 💪

Submitted(+1)

Awesome job !

Developer

💖❤

Submitted(+1)

I smiled

Developer

😍😊😎

Submitted(+1)

Controls are too clumsy for me. First I had to swap my keyboard mode to play, cause I have an AZERTY, you should check about physical input to consider more people ^^ Then I just couldn’t aim while in first person, only changed the range. And then at level 2 it started to get laggy :/

Developer

I am going to be super honest and say that I didnt truly know what that was until you brought it up. Now that I do know I have something to keep in mind for alternate controls.Sorry you had trouble with the mechanics and lag its been pretty hit or miss so far Thanks for your input!

Submitted(+1)

I’m used to it, so I don’t bother, but it’s a good practice I think. I know it’s default in the Godot engine to use physical input, I don’t know for others.

Also, if you ever consider making bigger games, controller support is always nice. Harder sometimes in game jam, but it allows disabled people to rebind more easily their controls as far as I know ^^

Developer(+1)

another thing to keep in mind thanks I want as many people to enjoy my games as possible!

Submitted(+1)

i smiled :)

Submitted(+1)

I smiled

Submitted(+1)

Unfortunately my laptop really struggled with this one despite the simple graphics, so I was only able to get through a few levels. From what I did see, the idea is good but I think it could perhaps have been made more interesting by making more difficult shots with fewer successful ones required, needing to do 10 in the same level felt like quite a lot. But a good start, and a nice reminder to smile and have a bit of fun in life!

Developer

Yeah in the next iteration the trashcan will have a z-axis as well and less points sounds like a good idea would get people through a little easier!

Viewing comments 34 to 15 of 34 · Next page · Last page