I think the idea has a lot of potential, and I like the narrative of trying to climb the ranks of the office. This could turn out to be a witty, sarcastic "Stanley Parable" kind of game. I thought it was strange that my aim didn't follow my mouse unless I was in the really zoomed out view, so that should probably be changed. Good entry!
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Dont Forget To Smile's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #4871 | 2.283 | 2.283 |
Creativity | #5466 | 2.326 | 2.326 |
Overall | #5466 | 2.239 | 2.239 |
Style | #5718 | 2.109 | 2.109 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game scales not only in difficulty but the player will move up the ranks in the office.But if something is scaling up something else must be scaling down!(its the trashcan)
Development Time
(Optional) Please credit all assets you've used
All hand made minus the skeletal meshes that come with ue4
Comments
Seemed fun, but couldn't change the range. Tried to smile but didn't understand what it did
Basket sure is fast and there is some quirky camera angle decisions but I smiled anyways :) nice
This game is really difficult, but it did still make me smile! I'd slow down the basket just a little bit, at least on level 2 and 3. It took me a bit to understand the controls as well. I think binding the increase/decrease range to the scroll wheel might be an intuitive change to the key bindings, or at least add them in your bindings to have both the mouse wheel and 1 and 2.
Good job!
I couldn't read the instructions because they were off my screen.
I found if you just spammed right click at the bin you would eventually get some in.
When I got one in, I smiled.
My current contender for GOTY 2024 :)
p.s don't forget to smile!
Controls are too clumsy for me. First I had to swap my keyboard mode to play, cause I have an AZERTY, you should check about physical input to consider more people ^^ Then I just couldn’t aim while in first person, only changed the range. And then at level 2 it started to get laggy :/
I’m used to it, so I don’t bother, but it’s a good practice I think. I know it’s default in the Godot engine to use physical input, I don’t know for others.
Also, if you ever consider making bigger games, controller support is always nice. Harder sometimes in game jam, but it allows disabled people to rebind more easily their controls as far as I know ^^
Unfortunately my laptop really struggled with this one despite the simple graphics, so I was only able to get through a few levels. From what I did see, the idea is good but I think it could perhaps have been made more interesting by making more difficult shots with fewer successful ones required, needing to do 10 in the same level felt like quite a lot. But a good start, and a nice reminder to smile and have a bit of fun in life!
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