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oww.dev

7
Posts
A member registered Feb 23, 2024

Recent community posts

I don't know if I wanna be credited on this game, but as long as it got out I think its not too bad for a first. Despite buggy its still quite playable. I finally realized that enemies scaling up somewhat also relates to the theme.

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Most unique one I've seen so far especially the interpretation of the jam's theme. I like the simple graphics and alright mechanics that feels polished enough, I'm a fan of bite size or lightweight games so that's a plus. Although I'll have to say it does feel less engaging and it being silent doesn't add anything.

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Game seems polished, not bad particles and simple visuals. Not bad menus and selection. Mechanics wise, don't feel anything new except maybe the firing lasers. This also has the least relation to the Jam's theme I've seen so far and the concept seems typical and basic. I'm not a fan of the way the snake feels to control but that might just be me.

Nearly complete game imo but its impressive and inspiring to know how fast this game was made with all that look and mechanics, definitely experienced developer/s. You nearly made the most out of what simple controls there was and added various outcomes to it. Impressed with the visuals especially when its made in 3D. Best one I've seen so far, only it doesn't seem to hit hard on the Jam's theme but its somewhat there.

The concept seemed typical at first until after beating the level I shrunk and some mechanics changed. Not bad of a mechanic, unfortunately I wasn't able to go pass level 2 cause I'm not a fan of rage games but I appreciate the connection to the Jam's theme. Nothing much I can say about the look, although I appreciate how you can tell which is hazardous, which one's the door etc.

First thing I noticed was the art style, while I was somewhat charmed by the frogs and the environment I can't say much about the fire neither can I complain about it further. However I found the guitars to be out of place from everything else, especially the platform to be controlled? But that's not to say I wasn't surprised or didn't enjoy the game overall. So far I was impressed about the mechanic concept, it seems typical yet adoring to witness . I also like how you designed each level, it wasn't much but it passed my expectation and they nicely demonstrated the mechanics at least on a basic level. I would've rated higher if it was less buggy as well and maybe the weird gravity.

Not a bad concept for a shooter game. If you drew most of the characters and backgrounds, they look like some effort was given especially within only 4 days. However, the mechanics are too bare bones to enjoy. I think the slider UI needs to be close to the gun or needs focus once shot cause it gets tedious looking at the slider while aiming. The rest I can understand if it seems amateurish.