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Oxoboo

18
Posts
7
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10
Following
A member registered May 03, 2020 · View creator page →

Creator of

Recent community posts

I enjoy this and love this 10/10

I like this!

I gotta keep movin'.

The music plays on, and I gotta keep groovin'!

The sprites and animations make this game look really nice.

Neat little game! I will tell my friend to try this. He's a sucker for fishing games.

It's a solid match 3 game! I like it.

I said the F-word 21 times, then I played this game and typed it 51 times. The game is impressed and my parents are disappointed. 10/10.

I like the idea!

The game runs on a "fantasy console" called PICO-8. It's a game engine with harsh limitations like a 128x128 resolution, 16 colors, and 64 KiB of RAM. Why does that exist? For fun. A game like this running on something that limited is pretty impressive to me.

This is an amazing port, a technical masterpiece! I love your work with PICO-8. I hope to see more projects from you in the future.

https://itch.io/jam/unexpectedjam/rate/756071

thanks in advance

(2 edits)

Thank you for the feedback! I also noticed the issues you pointed out after the submission period, I 'll add a high score system and lane markings soon. Edit: I'm a bit busy currently, so "soon", I mean in a month at most.

Has a pretty funny story and fits the unexpected theme well. Also, GUESS WHO'S BACK

Thanks! I'm glad you enjoyed it. Making it a one button game would be perfect, thank you for the idea!

Incredible! This is so far the most impressive game in the jam.

I love the visuals! Killing enemies is super satisfying! The level design is good, except for the random traps. I suggest having the camera more zoomed out and making the movement less slippery. Overall, it's a really great game that has a lot of potential!

The game is fun to play and the pixel art is quite nice. I love how you can "succumb to cowardice" or "succumb from eagerness" for going off screen.

Thanks for playing my game and thank you for the feedback! By the way, I'm new to Godot and this is my first game using the engine. I may consider making it mobile and changing the theme if I decide to continue working on this game.

And to answer your question, here's how I created a fade transition between each level. I created a new scene and created a CanvasLayer node. Then I added a ColorRect and an AnimationPlayer node as its children.


I used AnimationPlayer to animate the ColorRect's modulate property from #00ffffff (transparent) to #ffffff (opaque) then back to #00ffffff. I created two animations: one for fading in and one for fading out. When a level is completed, the fade in animation starts. Once the fade in animation finishes, go to the next level while ColorRect covers the screen, and finally play the fade out animation. You just need each scene to inherit the transition scene.

Make sure to set the CanvasLayer Layer property so that it can be drawn on top of the other nodes in the scene, but be aware that if you set the Layer value higher than that of an interactive node like a button, the player won't be able to interact with it. If you still have any questions, I won't mind making a tutorial. Hope this helps!