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OxygenDaemon

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A member registered Jul 27, 2020 · View creator page →

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I've played this game with my brother and we were having a lot of fun! We kinda wish the game had a feature where you could see how well you did at the end of a run, like a personal leaderboard.

My brother found that it was difficult to stay alive after being revived and wished that he had a little bit of invincibility to get to a safer space. 

Overall the gameplay itself is solid if a bit hectic. Sometimes it is difficult to tell why something happens, like suddenly you have the ball and you cannot move anymore, or enemies have downed you out of nowhere.

If you release another update we'll be sure to check it out again!

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Hello.

I wanted to try this game out but it is super confusing. It isn't communicated at all how the game works, not on Itch nor when opening the game. I tried to play it but apparently you can't get past the main menu with one player. What is the minimum amount of players? How does a match even look like?

The controls on the first screen give some implication of how to play but it is not really a conventional character controller, so it is hard to understand just by looking at it. It also only tells you how to play on controller, not on Mouse & Keyboard, even though it seems to be supported.

My pleasure

Fun game 🙂

Hi David. Your game has a fun idea but it seems unplayable at times. The enemies are as fast as the player which makes it impossible to get rid of them. I only really got the sniper as a weapon which didn't seem to shoot most of the time. -Peter

I liked this game. The idea was simple but fun.

It was bit easy to cheese by selecting a camera with an enormous field of view, and sadly the game crashed when attempting to load the second level.

Other than that i really missed any audio, it would be nice if there was at least some of it.

Overall this game has potential and I would love to see more levels of it.

Appreciate the feedback! There is no harm in constructive criticism and we love to hear it. We agree with what you said, in the planning stage we came up with much more things to do for the different life stages, but we had to cut back on them due to time constraints and a bunch of mistakes we made along the way. This was my partner's first foray in pixel-art, usually drawing more traditional, so there was a lot to learn. If we had more time we would have loved to refine the game and add more to it.

Thank you for the feedback! I agree that the controls could be made more obvious, I'd like to find a way to flow tutorials together with the gameplay itself. My partner is very happy that you liked her graphics!

Thank you for playing! We originally planned to have a larger world and things to interact with, but because of certain factors we had to scale way down. I'd love to revisit this concept in the future.

This is a nice game. I would suggest to make it impossible to have to go to a screen you came from, since it wouldn't make too much sense at it happened on quite a few occasions.

Also I would love for the Hit to Mistake ratio to be adjusted, since it is impossible to tell which way you are supposed to be going, ranking up mistakes very quickly.