Appreciate the feedback! There is no harm in constructive criticism and we love to hear it. We agree with what you said, in the planning stage we came up with much more things to do for the different life stages, but we had to cut back on them due to time constraints and a bunch of mistakes we made along the way. This was my partner's first foray in pixel-art, usually drawing more traditional, so there was a lot to learn. If we had more time we would have loved to refine the game and add more to it.