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Pacci'd

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A member registered Apr 27, 2024 · View creator page →

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Seems to be a rare older anime that's very hard to find online.

Jokes aside, it's meant to frame it as a side story snippet of a hypothetical adventure series. 

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Currently I haven't made plans to add another large update or bigger pregnancy sizes past what is available in V1.10.

Mainly just some fixes as needed.

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Hello! From what I could find online, making a Mac version of the game would involve deploying the game from the editor while installed on a Mac in order to have the version include everything it needs to run on that device.

I do not own a Mac, so I cannot use this method. Sorry!

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Thanks for bringing this to my attention, as there is a small error with the right side's lower-left torch.

Using it while the flame is purple incorrectly resets the lower-right torch's "value" for the puzzle instead (without changing its color). However, this can be worked around by changing the colors of the lower-right torch again.

The torches should match based on relative position  (such as the lower-left one on the right side needing to be blue).

I will include a fix for this in a small update with a few other fixes.

There's a certain pattern of torches shown to match.

If done correctly, heading back to the gate will unlock it.

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Loved the premise behind the game, well-done sprites, variety of characters, and progression to go through!

I like strategy games a lot, but I seem to be bad at this one, haha... 

The guide page helped explain the mechanics, though seeing concrete numbers in-game would help strategize when factoring in what upgrades would be effective for their cost. 

I agree with some other comments that visual feedback in-game would improve the experience a bit (like the stats totals of each turn and how much is needed to win).

Round 6 is where a lot of my runs ended, though I was able to make it to the final battle twice and was grateful general progress of unlocks carried over for each run.

I'm definitely interested in this potential and if more gets added to this!

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Loved the creativity for this one combining a digital antivirus companion with gradual pregnancy, and the overall stylistic presentation! I had fun and it definitely left me wanting more with the potential of the idea.

The challenging combat kept me engaged throughout and I was able to beat it after a few retries, though partly due to getting lucky in the enemies not using certain attacks.

I agree with some of the other existing feedback that it would feel a little better if the QTE portions offer slightly wider zones and make the number roll to depend more on the player's accuracy. Lessens the amount of discouraging misses or continued bad luck of low healing/damage.

If a player gets stuck on one of the later battles, it might also be nice if there was a side option for an easier repeatable battle to get a few credits.

Aside from combat, I'd love to interact more with the companion in the menu. Maybe ask her some simple questions, or have her remarks on being in the player's computer.

The greyed-out customization button had my hopes up for hairstyles  or simple outfits, but I'm guessing it was left out due to limited time, which is understandable for a game jam. Good job overall!

This was a fun time! The implementation of expansion with the puzzles worked well and the art + progression were all nice to see! Always a fan of expansion in mysterious temples.

I definitely needed several hints on the ice room. It might've helped better to have it split into a few smaller sections to let players plan ahead a little more for each section before hints are needed.

If Elise explores any other expansion-inducing temples, I imagine it'd be nice if the expansion played a role into some puzzles too.

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Happy to hear you enjoyed it and I'm flattered by the kind words! :D
I'll send you a note on Discord!

When the second belly size is unlocked, the red crystal rooms will have an enemy inside.

Rare rooms have a waterfall, blue flowers, and play a sparkling sound when found.

Thanks for the feedback!

The events do have random elements,. Would've liked to have more event types, but had to go with a smaller number for now due to the time limit of the jam. Ideally I'd like to add a few more event types that give more excitement to look forward to with each entry of the forest.

I'm less sure what the exact bug being described is. Sounds like when the forest began getting darker, the hourglass statue was used, or an item was picked up at the same time and the music didn't change? Then upon exiting in time, the character's belly size was reset? This is the first time I've heard the issue reported, so it seems like a rare interaction.

The title of "episode 10" was meant to emulate a random episode of an anime series where this a small side adventure for the heroine while the main hero is still training from the previous hypothetical episode.

Currently just Windows. I'd need to look further into how to make an Android version.

Glad to hear it! That was a general feel I was hoping to achieve when making this.

The current rate for a rare room is 4%, so with enough time one should appear by continuing to explore as many rooms as possible. 

I may later add a system to boost chances if there's a bad streak of luck.

While exploring a lot, there may be an extra rare event with artwork...

Thank you! Been thinking of possible things to add that'd make additional runs more varied and exciting.

Correct. A small number of rooms in the forest that can have a locked door in them. There's a pretty good chance it'll be a silver door and that's the Rune Door.

Just a rare souvenir!

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Happy to hear you enjoyed it!

Looks like the "10 Events" chest was looking for the "Rune Door" chest criteria as well as the 10 events criteria.

I posted a small version update so it should be fixed now.