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Slick's Blue Ribbon Battle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 3.333 | 3.333 |
Gameplay | #5 | 3.000 | 3.000 |
Creativity | #6 | 3.333 | 3.333 |
Pregnancy Content | #7 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Pregnancy content: A surprising amount of stages and a lot of characters too, which was really nice. I don't have much else to add here, I just wish there was some more interactivity with that, somehow. Gameplay: Pretty confusing, but I managed with the table of contents open. Still, rather difficult, which I liked. It does get a bit tedious and I am STILL not sure what the stats do exactly, but that may just be me being dumb. Creativity: I was a bit torn on this, since it is not groundbreaking new stuff, but it's not bad either. That's why I went with... middle of the road, sorta. I like this though, that is for sure. Personal thoughts: I'm just kinda bad at this, but I really wish there was some kind of tutorial, because what is there is quite good, I just had to keep the itch page open to understand any of it. With some QoL and playtesting, this could be a classic.
- Overall was an enjoyable game. It took a bit to figure out what all the icons meant as well as how the game works. Pregnancy is represented in the upgrade levels of the characters but not much beyond that. The game was pretty creative though with it's strategy on how you want to defeat your opponent. Looking forward to seeing more of this in the future! Also you need to add in some fun battle music as the cowgirls compete too.
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Comments
Loved the premise behind the game, well-done sprites, variety of characters, and progression to go through!
I like strategy games a lot, but I seem to be bad at this one, haha...
The guide page helped explain the mechanics, though seeing concrete numbers in-game would help strategize when factoring in what upgrades would be effective for their cost.
I agree with some other comments that visual feedback in-game would improve the experience a bit (like the stats totals of each turn and how much is needed to win).
Round 6 is where a lot of my runs ended, though I was able to make it to the final battle twice and was grateful general progress of unlocks carried over for each run.
I'm definitely interested in this potential and if more gets added to this!
The core mechanics at play are very intricate and allow for exciting, repeating playthrus! Definitely not an easy beat, but an incredibly fun and swell (pun totally intended~) slots/dice-building game!
The initial set-up is a little confusing to understand, but once I figured out how the symbols represent in-game, I really found myself obsessed with designing a team of plump cowgirls perfectly set-up to max out their Charm and minimize their opponents. I love dicebuilders and other games based on maximizing your odds by adjusting your possible rolls, and this game easily slots in that genre as one of my niche favs~
A lot of these kinky game jams have a tendency to spawn games that focus on the "bigger lul" aspect, but I genuinely respect this entry for generating a robust resource management system! I would love to see more strategies develop as more characters and subfeatures are added to really add more grit to the game!
Krisca best cow 11/10
Honestly the game is very much cute and yet deceptively 'difficult'. Like its not hard but still. My biggest thing is there's gotta be a way to see the sprites without having to grind everything from scratch. Maybe a save feature would help too but I digress. Overall its a fun lil game and if you love cow girls as much as I do, then you'll like it. Personal favorite so far as of right now is Lavinikka for how hekkin BUSTY she gets. Can't wait to see if you add more to this lovely lil game.
So update to my playthrough. Holy CRAP level 6 and onwards is one hell of a difficulty spike. It doesn't help that the enemy team that you have to deal with has pre-buffed abilities like Nectar and Rank 2 Charm. Still haven't gotten past level 7 but it helps that you keep your team that you've bought from previous runs so it doesn't make it as painful.
Last edit for my post since I don't want to be annoying. As far as this build of the game I think level 10 is pretty much impossible. The fact that Kirsca practially floods out Charm by herself makes it very difficult to even match her let alone distract her since she has Allure in her pool. THOUGH I can give a lil guide of how to GET there in the first place so you can see the full size of Krisca in game:
So the name of the game is Distraction. And you'll need the girls Lavinikka, Vanilla, the Invader???, Ms Claire, and the LINCHPIN for it Karamelly. Her unique ability is Seduce, which gives charm if you overdistract the enemy team. Without her this whole shtick will not work. Basically focus on getting her Seduce to rank 2 in order to get the most benefit, have Lavinikka use the Scent abilities to cause distraction and still produce milk, Ms Claire to pump out Charm, and the Invader to be focused on Distraction. Then when you have everything else upgraded, upgrade Vanilla to Moo Rank 2 to push out extra Charm. It helps if you do rank up the gals to level 10 to allow for maximum numbers (if it even applies anything). But yeah. While I personally haven't beaten the game I know some folks wanna see max level Krisca so I hope this helps.
Overall this game is very well made art wise and I hope to see it updated with more girls and enable more build crafting. This game scratches that itch very well.
A bit confusing with no guide, but not a bad game!
The milk mechanic slows down the gameplay a lot. Perhaps it should randomly upgrade one rather than having to manually pick it each time. Also once I got 5 character slots I never had to buy it again. I was able to brute force till round 9 with a fully maxed out team but hit a wall.
Nice pixel art. I tried to play but i didnt understand everything. Like say Eternan befor, a little tutorial can be nice.
I think i find a little bug to. After one battle , my stars are down to 3 whereas i had 5 befor the fight. Duno why. Anyway i waiting the next version. Nice work. :D
Pretty neat game. Made it to round 10 while trying to see all the level 10 art. Definitely recommend having the table of effects from the description open at all times. And an auto clicker for later rounds is a huge convenience. It’d be neat if you could automate rolls until an upgrade is available as some nice QoL. Cute art and character references. Needs a bit more sauce for the full auto battler to really shine but I can definitely see the core idea being expanded successfully. Also what do the character stats do? I didn’t notice them taking any effect. In any case, neat game. Add a bit to it and make it a bit more digestible and it’ll be great.
Godot keeps crashing on start up.
I made it to round nine.
I really wish this game had some tutorial or mention of how everything works. I was kind of blindly guessing my way through. Also I don't know if this was intentional, but the game doesn't reset your stats when you start a new game
totally understand your pain points! I think the goal was to get as much of the functionality coded into the game as possible which is why the description explains gameplay with icons. We plan to continue developing the game after the game jam so tooltips are top of the list to add in!
Fun, cute, and wicked difficult. Definitely needs to give a bit more direction/feedback to the player, but it still hooked me for like 2 hours.