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PapeRx1

13
Posts
5
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4
Following
A member registered May 21, 2023 · View creator page →

Creator of

Recent community posts

Hi, thank you for playing our game!

You're right, the flags give the best feeling of finishing a level when they appear. Regarding enemy bullets, it's understandable how difficult it is to dodge, at least the restart of the level makes it not so tedious, but it can be improved of course. Thanks for the feedback!.

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It's interesting the ambientation of the game, not gonna lie. But I'm not much of visual novels. Anyways, I see that the narrative was the strongest among all, I really appreciate the effort. Good job!.

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Hi, thank you for playing our game!

Yes, what you say about the sprites it's a better idea. Almost finally we only differentiate it by colors and done haha.

About the major bugs, first of all, thank you for mentioning it, apparently we forgot to configure those things. Now it's fixed. 

Thank you for your feedback!.

The story is well oriented to how they are, the turn-based is fine as a base mechanic, but it could be more interesting, like having unique things in the combat. However, shows that you put effort into the art of the game and that is very nice. Nice job!

It's cool, especially how it's implemented in the mechanics. An arcade style of taking the highest score possible (stars). you can improve things like the feeling of the game. Nice work!

Very short game, which it's nothing wrong. It has the potential to continue growing as a project, something like more impact and depth theme that goes through a Doomsday story. Very Good!

Oh man, this game makes me remember those times when I play the Call of Duty Zombies arcade mode (Dead Ops Arcade). This game has potential to moving on, something like Dead Ops Arcade and better.

The gameplay, you got it. But you can buff the amount of zombies, spawn bullets when there are zombies of that color. An alternative to kill zombies when you don't have bullets, power-ups, etc...

Good Job for all the team!.

This game really has tremendous potential. Perhaps the fact that they tell you stories and being able to solve them through a radio studio in a apocalyptic environment, it's fascinating.

The gameplay makes it stand out very well, maybe making the game have a micro ending or knowing that you are contributing something in every scenario that you hear something would be cool.

Nothing more to say. Nice Job!

It's very good, I would say that the strength of this game is in the environmental theme and it's history. The gameplay i liked the purpose, change characters for different combat modes, its interesting.

What I can say about the gameplay, making the actions "quick" and the little feedback that a horde is about to end, the life of the zombies, etc...

About the investigation or exploration of an area, not bad actually,  I had some bugs with some colliders, but i liked the idea of being able to search for something.  Good Job!

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Very nice game, my first impression was "How can a fishing game be apocalyptic?", and later I understood it very well, it was funny. I liked the art style, mechanically well polished quite frankly. Congrats! 

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Hi, thank you for playing our game!

About the fix button, yeah, maybe a little feedback of the button when something happen in the screen is more optimal at the time, besides the pop up's is the only thing you can 'fix' clicked on them and not pressing the button. We think about it in an interactive way of the functions of a (garbage) PC. Thank you for your feedback!.

Hi, thank you for playing our game!.

I've see your video. We're glad you liked it, about the enemies (virus) bullet, maybe the size is difficult to dodge it. It was to make it more difficult to go through levels, but it can be adjusted anyway. Thank you for your feedback!

Hi, thank you for playing our game!.

Yeah, it was intentional for a touch of stressful interaction between the screen and the botton. Could be more improved but we focused in his function, but yeah. Thank you for your feedback!.