Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

pauvictor

19
Posts
2
Followers
3
Following
A member registered Sep 30, 2017 · View creator page →

Creator of

Recent community posts

This was interesting. The campaign levels were too easy and you did not really need to place them very accurately. Good idea, good work.

Oh wow, that is tough, and even more when I needed to type capital letters or apparently random sequences. The "spreadsheet" was really nicely implemented. Good work!

I'll check yours after work. Mine is here: https://itch.io/jam/gamedevtv-jam-2023/rate/2093151

Same issue, the build I got uploaded fails and I cannot correct it :(

Yes, I added the little extra time so the game is more forgiven when there are many jumpers, so wherever they are under certain height you can make them jump :). Thank you for the nice feedback!

I played the game and killed a few robots, but then it went out of full screen and kick me back to the main menu while there were still many robots alive. Not sure what was the issue, but did not fill like going back to kill all the robots after. It is amazing that you managed to do this project in 2 weeks, I guess I would knot know where to start to achieve such a quality :|

I was a bit confused when the trees were changing randomly as I got closer to them, but then I thought it might be related to the jam theme :). I walked around and clicked on all the terminals, but could not find anything else to do, so I exited the game. Some areas it was possible to get stuck (like in a way you cannot walk out). Good job, initially when it started I really didn't know what to expect.

I just tried it. Initially I thought this was a prank and not a real game :D. I got stuck in the platforms all the time, I could not even go past the first 4 even with the super jump, so I'm confused how could I even get to the level 2. Also the text was cropped in the corners for me and the secret button lead to the game been stuck and needing F4. It looks good, but I find the jump really frustrating :)

Yes, it seems there was also a olg Game & Watch machine called Fire that used this concept but I only knew the old ms-dos game. Thanks for pointing it out, I will try to play the original with some emulator.

And any ratio that goes over 25% is good. Because of the random element of the game, you might end with x / 90-110, and it is pretty challenging to save the bottom row guys as they go much faster :)

Thanks for the kind words

It is a nice game, I managed it to level 5 with 100% accuracy but then after getting 6-7 cars on top of mine it was just purely stuck and could not move around :D. I think it has the potential to be expanded as a casual game, it can be fun to kill some time. Good job! 

The intro is a bit strange, I got the feeling that it was a cutscene but then it tells me I'm dead so I thought I needed to play it. But then I realized that the game is "after the dead" so I continued with it. It feels like the game is too easy, you could basically run straight the whole level and you would not die. It would be nice to have some music :)

Good job.

I am confused with this game. Initially, when I tried to hit the disk, I would just teleport over it and nothing would happen (maybe my mouse is too sensitive?) Then I was not aware when the other player had scored and I kept playing (it should freeze the disk after one player score to avoid confusions). But considering the theme of the jam, it is very well possible that those 2 are features and not bugs :D

Good job!

Like the others have commented, it would be nice to have visual feedback about the correct answer and about the number of coins (I felt all the coin chests were equally full). Nice take on the topic, good job!

I did not understand the game initially before reading the game page. After reading it, I think it is really interesting. This are my main conclusions: 

  • The graphics are great, I really like the cartoony sandy planet.
  • The game concept is cool, it is nice when some of the "Well(s)" spawn "surprises" :D
  • It would be nice to have some background music (If there is, I could only hear the sound effects)
  • The savegame works for me, after reopening some of the well were there from the previous game.

Good job!

I am so confused! :D I grabbed the initial cube and said "I won" then I touch the wall and it went to some weird state (web build). I wonder what am I supposed to do. The music is nice, but the graphics make me feel I'm still in the menu, they look foggy and I thought they would become clear when the game starts.

I stopped playing after 5 minutes. I felt that I was going nowhere when the button messages started repeating the same message. Some music and sound would be nice, and there are a lot of small gaps in the web build between corridor modules (you can see small gaps). Good work!

It is an interesting concept. It would be nice to have sound effects when you hit the corners or spin. Also, if you click mouse buttons and keys at the same time, you can get really wild spins (not sure if it is a feature or a bug) :D

Thanks for the feedback. And yes, the controls are intentionally strange not to make it too easy, so it takes a while to get used to it :)