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pawggers

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A member registered Jan 26, 2023 · View creator page →

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Hey, there, no problem.

I'd wait a couple months for the full script to come out, but feel free to start now if you want.

Logan, Bernard, Roushk, and Rhot can be put there (depending on your choices).

Thanks for the results, and nice walking through them. Just my two cents on some points:

I don't think the horror FVN "popularity" comes from authors trying to please the audience or feeling pressure coming from them, but rather that it's more so the authors themselves the ones interested in the genre (kind of like the joke that FNV authors are more interested in incest than their audience, which this survey proves false).

As for the Patreon vs single payment question, while unfinished games and "bad actors making minor updates just to cash in" are a reality, another thing to consider is total investment. Sure, 1-5 USD a month may not feel like much and it helps with development by covering art/writing/etc. costs, but your average FVN takes years to finish (if it does in the first place), and it would not be unusual that you'd end up spending hundreds of dollars in total (for example, if you had backed Echo from the beginning at their lowest tier, that'd be 207 USD, which is over ten times what the results consider a fair price for a FVN that they absolutely love).

Bottoms with power? In this economy?

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Mobs and gambling are certainly two genres that I enjoy, so it's not surprising that this one caught me right from the get go. Nice setting and art, though the pacing feels a little rushed both before and during the game part (which in all fairness, may be as a result of this being a jam entry).

I find it curious that for somethin dealing with an actual game, we as the players do not have any way to influence any of the outcomes (so far), which I could see it coming both from a game jam and narration perspective; and I'm not completely sure here if the story benefits or gets hindered from that decision.

After reading the previous comments, it bears repeating: gorgeous presentation. Very cohesive and atmospheric. While short, we got enough information about the setting, lore, and characters to get a clear idea of where the story might be going in the future. My only nitpick would be that the cover image and the screenshots give more of a horror vibe, while what we got (so far) is more so of a not-so-dark urban fantasy.

Looking forward to seeing more Nino (otherwise, changing my comment and rating).

An interesting premise for sure and one that I'd like to see more of in the future, though at times the game did make me wonder how much was compromised due to it being a jam entry. Leaving aside some of the issues others have mentioned (like the lack of sound in general, or issues with the textboxes), the narration at times felt like it was setting up an upcoming choice or interactive scene (clearest example being at the end), yet the game remained completely linear all the way through; which makes me wonder whether choices were planned and it was all streamlined for jam purposes, or if what we got was the intent all along for this act.

A cute story with a charming art style and a potential good use of the theme. Quite an interesting choice for a game still in development in that, unlike most other works I've seen in this jam (including my own), the missing block lies right in the middle of it, which allows players to still see how things will eventually get resolved. A choice that I personally approve of, but that I could see alienating people that are more averse to "spoilers".

Guess I'll have to play Alones while I wait for the rest to come out, and to notice the tie-in...

For a solo project, quite surprising how much was made in the given time frame (if a little short). There is an interesting premise here and the mechanics give a lot of room for possible variants and interactions. Looking forward to play it when it's further in development.

I have a complicated relationship with gothic as a genre, but I'm glad to count this among the ones I've enjoyed. Dreary and melancholic with a good use of repetition from both a narrative and ludic perspective. Sound direction top notch as well.

Overall, the best one I've played so far for this jam.

Haunting and beautiful.

While not surprised that we both went the same route with naming (having the wolves have names starting with A, B, and O), would not have guessed that two of them would have the same names.

Really nice game for the time you spent working on it, and looking forward to reading the revised version.

You need to be on chapter 3, have Blade, and go to sleep shortly after midnight.

You can also get it from working at Aero's shop, Kuri's shop, or the gym.

The good end we were all waiting for and, boy, did it deliver! (only canon ending imo)

Sleth and Dangpa setting the bar real high for whatever comes in the rest of the game.

Have you had all the events with the moose cop in that area?

Should be afternoon/night around that point of the game.

It's at the Western District, around the same time as when the wolf appears.

Have you beaten the rat as well?

Also from the Twine version.

You're looking at the wiki, right? That's from the Twine version of the game.

None of the stuff you mention (both quests or the lvl 2 trainings) are available in this one.

That one works different from all other kinks. You need to buy a potion from Kru to activate it, and need to repeat it every time you want to get one of those scenes.

Have you had the event with Zorro where he hires Mac? If so, going to sleep should advance the plot.

You can buy it in Aero's shop. It's the plastic bin.

None of the items in Aero's shop are named the same way in your inventory/Zorro's requirements.

What you're looking for is the Metal Tongs

Geez, that teaser.

Can't wait enough for the next update.

After midnight.

You might be missing some conversations with Zorro or the tiger cop then. Besides that, opening the app in the Neighborhood or the Western District after midnight should allow you to fight them.

If you're already on Chapter 3, you need to get the ingredients for the potion and then ask Zorro make it.

Have you tried fighting against the Wolf and Rat again? Should be in the same place and around the same time you fought them the first time.

Hyao mentioned that he was skipping the February update here because on January we got 2 updates instead of 1 (putting us at the same patch version as the Patreons).

On Patreon he did make an update last month, and while this month's is late (by one day), it has been like that pretty much every time.

You need to progress the story. It's the last part of chapter 2.

Working for boss does not give you money, only the ones at chapter 3 (gym, bar, etc.). As for knowing how much energy you have, you'll be able to see it once you get access to the phone.

In previous versions of the game it was easy, as soon as you woke up, going to work for boss and then immediately back home did the trick, but now that they changed how energy works think it might be more difficult.

While annoying, you can just go back to and from between the neighborhood and home until it triggers, since don't think you have the wolf/boar during that chapter.

If I get it right, what you need to do is head home at around 2-4 AM to get some events with Trald and Gen to continue.

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It's at the Western District.

Tyde's event at the park also allows you to get it.

Wiki is for the previous/non-Renpy version of the game.

With current one, you need to win the Drunken Wolf fight.

You can buy them from Aero's shop.

Maybe not club. The place where all the rats and Nocturnal are.

If you've already bought the potion, use it before talking with him at the club.