Good art and core gameplay. It would be nice if the room were bigger especially considering the length of the dash. Good luck with your future projects.
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Hellgate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #50 | 3.765 | 3.765 |
Graphics | #122 | 3.804 | 3.804 |
Audio | #146 | 3.412 | 3.412 |
Overall | #158 | 3.386 | 3.386 |
Game Design | #167 | 3.392 | 3.392 |
Theme | #278 | 3.196 | 3.196 |
Innovation | #313 | 2.745 | 2.745 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are protecting the earth from monsters coming through a mysterious door.
Did you write all the code and made all the assets from scratch?
We used external assets from the UI and Fonts
Comments
A fellow wave shooter enjoyer lol. Very great job. I only encountered a couple bugs. Sometimes I wasn't able to pick up coins and they would just stay there until the next round and I couldn't pick them up. And another where I would get hit multiple times in a row by the same enemy so fast that I got killed almost instantly. That being said, still super fun. Good work.
All in all the game was fun and looked nice. I see a lot of potential but it is a bit rough around the edges. Still a good game. Good job.
I like this game a lot, but i found a lot of bugs, such as reload problems or walking on walls
Great sound and art design, I love the say you start the waves at the computer. Also, I know its hard to make and test fully but if you're considering continuing development after the jam I'd recommend tuning down the gold gain and how strong the assault rifle was. I could always buy out the whole shop and the assault rifle kind of made the other guns useless because it was just so much stronger
Pretty fun game, nice job!! The only complain I have is that the dash dont give you i-frames and there is no cool down for the enemy hits so in some situations trying to scape from a corner i get oneshot
Love those doom vibes. Also, the game is fun, challenging enough (expecially the first waves) and the graphics are just beautiful! Also great audio. Great job!
Took me a little while to understand the terminal, but that may be just me. The gameplay loop is simple yet engaging, and having to decide whether to keep reloading or dash was a challenging experience. Very well done. Maybe more spawn points or a different map could be good for further levels.
i think reload time is a bit too long, its cool u can swap weapons so u use both of the ammo capacity but im here sipping on my coffe waiting it to reload! Overall its a bit challenging and fun to play, i see some ppl saying its too easy at some point but its really ok, it makes u feel more badass the if i were to just get ran over. Its matter of tastse. if u ask me id add some more powerfull weapons and just squash them all with it. Good job guys!
The game is nice and fun, but there are some points to improve
- It would be nice to have some juicy fx for active reload (camera shake, sfx, something else perhaps) and to give temporary buff to the player after it
- Difficulty curve needs some balancing, because. firstly, after getting the second weapon, there is no need to buy ammo anymore. And secondly, player gets more powerful over time, while monsters stay mostly the same. After several waves monsters don't really pose any danger
But anyway, great work!
Great jam submission. The game was fun to play but I think after you got 2 weapons it was a little bit to easy with one spawn point. Sometimes I got a little bit stucked with the dashing at the side of a wall and I had always 1 or 2 coins that I couldn't collect. They were just lying around. Apart from that really good game.
This game was super nice very fun to play :D The only real criticisms is that if the player has no melee attack or way to kill the enemies when they run out of ammo maybe one of the guns should be weak with infinite ammo. The game was really fun, difficulty was wasn't too hard or too easy. Excellent work on the jam.
Really nice game. I think I broke the game by running out of ammo though.
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