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A Witch Named Mags

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A member registered Dec 02, 2017 · View creator page →

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i still think about this game a lot

its ok i dont know if its good either

probably not wrong, i was mostly focusing on the basics as i made it. having it be more randomized would be cool. 

On-point! Great danmaku patterns, and the OCs rock. Only big critique is that the lack of sound effects makes it a little hard to judge what's going on at points.

Very relaxing game! A few typos here and there but well-presented overall. The ReiMari conclusion made me worried I messed up bad, but the case was not so. The constant loop of planting-harvesting-opening inventory-selling-closing inventory got a bit repetitive, an auto-sell option would be cool.

Nice job recreating the feel of a Touhou game in Clickteam, doesn't sound the easiest from what I know of the engine lol. The character art is very cute! While it's not a super polished game, it definitely feels like it has heart.

Good first try!

Cute art. Somewhat basic gameplay, lots of very hard to make jumps. Had some issues with collision detection.

Ended up only playing up to the training dummy bit due to time, but the presentation is stunning and the writing is very very good. Pacing is definitely an issue; fights take a lot longer than you'd expect them to, and it takes a while to get into the meat of the story, but it's a good RPG nonetheless.

Another smash hit from Fiore! Really love how smooth this plays. Easy to learn, somewhat hard to master but not too bad. Graphics and sound are top notch.

Not saying it's a non-issue (because it is an issue) but it's funny you mention how long it takes to get back up since when stun was first added it was about twice as long as it is in the game right now. If we ever update the game we'll probably take a look at it and see what we can do to fix it.

I've been trying not to give too much indication of what my favorite submissions of this jam are, but this is definitely up there. Beautifully written story, it definitely made me feel *and* laugh. A lot. It was very relatable as a trans woman myself (even if I am kinda at the same point as... well...), and is sure to hit familiar notes to other trans players as well. I really love how expressive the animations and text are, and Waka, your portraits are as beautiful as ever. Overall, one of the highlights of this jam and absolutely worth playing.

not gonna lie, thought this was a horror game at first given the big black eyes everyone has


Making a Ren'Py RPG? interesting concept, don't play a lot of VNs so it's an interesting concept to include for a jam game. Regardless of my previous comments, I actually really like the art direction the game has now that I've played it. The writing is extremely good, I love the way the characters are captured and how the story isn't spelled out for the player. You might want to disable through the history while going through the battle sequences as it's possible to cheese a bit that way, although I think doing so also made Ren'Py break a bit.

extremely cute game! love the art! very clever gameplay too!

been dying to try this since it was one of the first games submitted. very cute!

very cute game! absolutely love the portraits and music. the meat of the gameplay felt very awkward with the inverted camera and i ended up just skirting around the edges since i didnt know the "right" way to use the dolls or fight the enemies. also that ending... oh god dont DO THAT TO ME LMAO

solid concept but a bit flawed in its execution. the level design didn't irk me that much but things like enemies soaking up damage and flying in too fast to kill bring it down a bit.

aww, that was really cute. simple but charming.


that music SUCKS though!!!!!!!

Cool aesthetic, reminds me of Ecco. also like ecco i got stuck at the beginning really easily help how do i dash through the bubbles

I actually really like this one, nice solid tower defense.

It's a shame this game doesn't have more plays, it's definitely one of the more solid games this time around. I really liked the MIDI soundtrack, reminds me of the good old days.

I actually did manage to figure out what the items do and how to use them, but one of them kept crashing the game, and I kept getting soft-locked in the left room.

The AWSD layout kind of bothers me but the art is extremely cute omgggggggggggggggg

I don't have as much of a problem with the ambidextrous control as I do with the two lanes going in the opposite direction. I feel like there's a lot of eye-shifting going on and even on the easy setting it's pretty difficult and hard to get into (I have a similar problem with the Persona dancing games). The presentation is really good though.

I usually don't play through a lot of jam platformers,  but this one was thoroughly enjoyable and I ended up beating it. Plays super smoothly.

it was good until i got to the slider puzzle