Great job, what a lot of work you managed to do! The game loop felt nice and complete, with all the UI, recipes and particles. It took me a while to understand what to do but on the second playthrough it went much better.
peppelpoppel
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really liked the fact that it had a story based in reality. Also the idea of a game about "making war" from your desk is compelling to me. The spartan graphics reminded me of a satellite view, which made perfect sense!
would be extremely satisfying to actually see the explosion also to have a reference of where you are hitting. My game was having a lot of jitter and errors when shooting.
All in all really interesting, thanks!
Thanks for playing!
i´m sorry you didn´t get to complete the 5000k it was my bad for putting such a high ceiling at the beginning of the game.
There was going to be a boss but then it became a tutorial, eheh. You´re right about the progression part, i dropped the ball on that one. I had many ideas but ended up focusing so much time on the "story" that they were left behind.
The game right now is like a platformer with a basic level, so it needs more "levels" be it actual levels with obstacles(spike, teleports, trampolines) and pickups(health, score multiplier, ability reset) and different finish conditions, OR a single level with a boss that spawns all of the above and you need to dunk from a high point in order to make it vulnerable and being able to kill him...something like that =)
Actually this was my first intention but then something happened and i got lost in dialogues =) Actually if you complete the 5000k you go to the "Playground Mode" where there are obstacles spawning randomly and you get to try different routes to the top. Again, my bad for putting it behind a big skill wall.
Thanks again for playing and writing such a detailed comment!,
Peppe
Hey, thanks for the game!
During level 3 i felt like a kid playing those maze games where you have to guide the ball to the end avoiding the holes, great fun! I had a hard time with the camera though ´cause it got so close to the ball sometimes ; also i think i´m used to playing with the y-axis inverted =)
also, i loved the marble sound of the ball!