Quest in top right says to go up elevator to speak to manager first, will unlock the invisible wall.
Sorry for the lack of clarity
Tragically, a proper working checkpoint system had to be cut for time haha, it was something I really wanted to get in. If we continue the project, it would be one of the first things to fix for sure.
I appreciate the kind words :D We wanted to push for something less game-jam esc and more, game demo like, and while it ended up causing us to cut a few key aspects (like a checkpoint system, but also other small polishing), I'm really glad all the other elements came together as well as they did.
Thank you for playing <3 It's appreciated a lot
Neat little concept, but very easily exploitable gameplay loop that makes it boring.
You can 'stack' the same type of orbins ontop of each other (shape & direction variations), but because the speed doesnt vary, they'll never touch, and it becomes a sorting game more than anything else, which isn't very fun.
Would be nice to see the speed of the planets orbits changing on generation (and probably some sort of indicator for that)
Thank you so much for the feedback :D
A lot of the UI clean up was done near the end, and some stuff didn't have time to be fixed which definately showed, but I appreciate the point out, it's something to take note for future.
The game has a few very small % bugs we couldnt figure out how to reproduce that only got found near the end as well.
I'm glad you enjoyed the gameplay, thank you for playing <3
Cute puzzel game :D Big fan of the sound design.
Player movement felt a little floaty for my liking, and I ran into a few physics issues interacting with walls / getting suck mid-jump in an awkward sizing, but the concept is really good.
Level design had some ups and downs, but I enjoyed the overall gameplay design approach.
Would love to see this game polished a lot more, but I had fun with it !
Cute gameplay loop!
Love callbacks to classics, and this does that justice.
The circular movement around to defend can feel a little awkward to do, Maybe if the speed was higher it could be explored more, feels really hard to justify repositioning much, but theres a very real chance I'm just bad at the game haha.
Really clean sound design and art direction too, good work all around :D