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Perplexer

22
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1
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A member registered Aug 31, 2023 · View creator page →

Creator of

Recent community posts

Quest in top right says to go up elevator to speak to manager first, will unlock the invisible wall. 

Sorry for the lack of clarity

Thank you for making an account just to give us feedback! Will keep these in mind moving forward :)

Tragically, a proper working checkpoint system had to be cut for time haha, it was something I really wanted to get in. If we continue the project, it would be one of the first things to fix for sure.

I appreciate the kind words :D We wanted to push for something less game-jam esc and more, game demo like, and while it ended up causing us to cut a few key aspects (like a checkpoint system, but also other small polishing), I'm really glad all the other elements came together as well as they did. 

Thank you for playing <3  It's appreciated a lot

We appreciate the kind words <3 I'm really glad you enjoyed it, thank you for playing !

Neat little concept, but very easily exploitable gameplay loop that makes it boring.

You can 'stack' the same type of orbins ontop of each other (shape & direction variations), but because the speed doesnt vary, they'll never touch, and it becomes a sorting game more than anything else, which isn't very fun.

Would be nice to see the speed of the planets orbits changing on generation (and probably some sort of indicator for that)

I'm so glad you enjoted it ! Thanks for checking it out

<3 thank you for playing 

Thank you so much for the feedback :D

A lot of the UI clean up was done near the end, and some stuff didn't have time to be fixed which definately showed, but I appreciate the point out, it's something to take note for future.

The game has a few very small % bugs we couldnt figure out how to reproduce that only got found near the end as well.

I'm glad you enjoyed the gameplay, thank you for playing <3 

God damn this is good. Simple, to the point, knows what it wants to do and does it.

Loved the 'clever secret' dialogue btw, 10/10 haha.

Mild control issue: holding W and pressing space locks you in place (not a big deal just a little annoying).

Overall, very good game. Good work!

These types of games are always great, and this one is no different, but with a really intersting twist with the gravity.


Perfect for a phone game for sure, and really neat little game.

While a bit rough around the edges, its a very strong concept with a really cool approach to game design and the theme.

Enjoyed messing around with the number shapes a lot, was fun to try and navigate different lines.

Cute puzzel game :D Big fan of the sound design.

Player movement felt a little floaty for my liking, and I ran into a few physics issues interacting with walls / getting suck mid-jump in an awkward sizing, but the concept is really good.

Level design had some ups and downs, but I enjoyed the overall gameplay design approach.

Would love to see this game polished a lot more, but I had fun with it ! 

Cute gameplay loop!

Love callbacks to classics, and this does that justice.

The circular movement around to defend can feel a little awkward to do, Maybe if the speed was higher it could be explored more, feels really hard to justify repositioning much, but theres a very real chance I'm just bad at the game haha.

Really clean sound design and art direction too, good work all around :D

We definitely had a bigger team than most! So went for a proper demo more so than a proof of concept.

I'll be sure to let our music guy know, but thank you for playing, and the kind words 

Strong gameplay loop, clear design goals, and insane levels of polish.

Mildly underwelming on actually making itself feel unique from other games within the genre, but that's also not always a downside.

Big fan, and hope you're proud of your work

<3 I'm so glad you like it! We really appreciate the praise <3

Hey, thanks for the feedback! We originally had a bigger group, and scaled for that, but lost members due to personal reasons, so a lot of the polish got cut for time.

It's probably not the best game specically for a game jam, but I hope it's still enjoyable :D

Would like a cleaner tutorial for understnding movement, and the platforms / way forward is a little hard to see

But once you get the feel for it its got a lot of potential, and can be really rewarding/fun, good work :D

Smol Cat big cute :3

Absolutely love this one, favourite so far.

Always great to see a personal take on a classic style of game, all around really great work :D

Love the SFX so much lmao, nice work