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Phoenix Richard

11
Posts
13
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2
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A member registered Mar 31, 2018 · View creator page →

Creator of

Recent community posts

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Very cool game, nice job! Just needs a bit of help visually communicating the mechanics. If I'm right in thinking the guards cant shot when moving, I think they should point their weapons downwards.

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Very cool game; fantastic concept! I think it would be cool if you add more to do with the falling platforms, maybe jump into them to juggle them longer, or steal dots off the unused faces while they're falling.

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Short, simple, fun! Once things get hectic, though, the pips were hard to group together on their dice, since the pips are the same distance apart when they're on the same die and when they're on different dice.

This game is really fun, the sound effects and animations are great! Though it feels like you're supposed to snowball off of the previous level, so restarting from a checkpoint with nothing is rather difficult 

This is a cool concept, but the UI makes it really hard to play. Having to look between the player, the bottom, and the top left constantly is annoying. I think moving the top-left to just above the dice would help a lot.

Wow, this is a great, unique concept. The turns do get a bit long once numbers get higher.

fun game! though hard to tell what some of the upgrades do

cute game! the rolling mechanic is charming, but spends a bit too much time in the freeze-frame

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The evil laugh at the beginning was a bit forced, but otherwise this was pretty funny! I enjoyed this; it felt like an exotic gameshow. The visuals clash a bit with talking about "the computer" but it's no biggie; it could just use some stylized sound effects or transitions to set the mood properly.

By the way, the game pauses when you click off of it. I thought that should be mentioned somewhere, since I thought it wasn't working the first few times I loaded the page.

Hey, this is really cute. Just wish it wasn't so buggy in the submitted version. Even in the fixed one I had a lot of trouble finding the trigger to the end of the levels. Letting go of the stick isn't very precise, so I would suggest having the option of confirming a move with a button. I also think it would be interesting to explore incentivising making multiple moves in one turn. Overall, great work .

Very cool game, I love the concept! The "cheat detection" wasn't very good at encouraging me to play with one hand. It was more effective to game the system with two hands and proper timing. However, I found that holding the p button down constantly with one hand was very overpowered, and was a much better incentive to use the other hand for both controls.