Amazing! Absolutely love this, well communicated design as not much tutorial was needed. However, I didn't understand why sometime my guards would shoot and other times they would be defeated. The game completely nailed the urgency and stress of the situation, I felt my mouse movements getting frantic as the assassin approached!
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Assassin't's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2216 | 3.333 | 4.444 |
Enjoyment | #2617 | 2.833 | 3.778 |
Overall | #2683 | 3.028 | 4.037 |
Presentation | #2976 | 2.917 | 3.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
While most stealth games have you navigating a room to kill a target silently, here, you get to experience the stress of finding an assassin with limited environmental information.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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