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Phaenix360
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I'd also watched that video from the British museum, I can't believe you managed to make a full video game out of it (more so in only two days)! The implementation is really impressive and the graphics and sound are cute. The only downside I can see is that it is a bit complicated to understand for a jam, but it sure is a solid game, congrats.
What a challenge to make an RPG for a two-day game jam, congrats for the realization! The graphics and music are gorgeous, it's too bad there were so many "bips". I also thought the complete randomness made the combat system a bit frustrating, but nothing more time and more work couldn't improve. Well done!
During my run I realized that having to wait so long to roll a dice makes you think more about it and actually look for nice hidden spots before trying to cast a spell. I mean, it wouldn't harm the game if the time to roll the dices was a bit shorter of course, but if tweaked well I think it could also be a really interesting mechanic to make the game a bit more reflexive.
I had an absolute blast, thank you for the experience! I can't believe you had the time to make a full-fledged dungeon-crawling roguelike in a weekend and still had the time to integrate an attack system with dices you can actually trade. The game already works very well and I think it has a lot of potential if you decide to keep on working on it.