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Phaenix360

19
Posts
2
Followers
A member registered Sep 18, 2021

Creator of

Recent community posts

C twa le best one wsh

We didn't want to be literal with the theme, so we decided to interpret  "the roll of a dice" as a sudden plot twist, something random that happens in a story and transforms it. 馃檪 Thank you for the feedback!

I'd also watched that video from the British museum, I can't believe you managed to make a full video game out of it (more so in only two days)! The implementation is really impressive and the graphics and sound are cute. The only downside I can see is that it is a bit complicated to understand for a jam, but it sure is a solid game, congrats.

Such an amazing entry, you've actually managed to make a full game in two days, that's so impressive! The graphics are so beautiful, the music and sound design is nice, the game design is deep and refined, it is definitely a really good game, congrats to you all.

Would have been nice to have to be able to have a bit more influence on what actually happens in the game but hey, it was only a two-days jam. The graphics and music are very cute though, congrats on you!

What a challenge to make an RPG for a two-day game jam, congrats for the realization! The graphics and music are gorgeous, it's too bad there were so many "bips".  I also thought the complete randomness made the combat system a bit frustrating, but nothing more time and more work couldn't improve. Well done!

I love the concept and the music, it's really neat. It's too bad the graphics aren't always very visible, it makes it very unfair sometimes. Anyway, that's still a lot in two days, congrats!

This is a very impressive entry, so much hard work done in two days, congrats! Loved the game system, the graphics and the music. It is hard indeed, but very solid.

Thank you very much!

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We share your concern, oh my, these people 馃檮 Thank you for the kind words!

Really fun and polished! I love the random power-ups like "Flappy bird" and "Orange", it really made me laugh a lot. I think the "default" physics (when you're just an arrow) could use a little tweaking to feel a bit less heavy though but hey, in only two days this is a wonderful result.

During my run I realized that having to wait so long to roll a dice makes you think more about it and actually look for nice hidden spots before trying to cast a spell. I mean, it wouldn't harm the game if the time to roll the dices was a bit shorter of course, but if tweaked well I think it could also be a really interesting mechanic to make the game a bit more reflexive.

I had an absolute blast, thank you for the experience! I can't believe you had the time to make a full-fledged dungeon-crawling roguelike in a weekend and still had the time to integrate an attack system with dices you can actually trade. The game already works very well and I think it has a lot of potential if you decide to keep on working on it.

Such a nice game, I had a really nice time with it! I absolutely LOVED the music, it's something I'd really never heard in a video game and it gave me a huge boost during the play. I also really like the way you integrated the game jam's theme with the random bonuses.

This entry is really, really impressive, I can't believe you managed to create so much in the course of one weekend! The graphics are gorgeous, the game logic is simple to understand yet challenging, and there is a good amount of diversity with all the different enemies. Really good job!

I'm not sure I understand all the rules, but the game art is really nice to look at :)

Thank youuuu

Such an interesting game concept delivered in a very well-designed cute graphical package ! Loved the 8-bit sounds, a short background music could have been nice though. Very good work anyway !

Very nice puzzler, love both the concept and the graphics ! The music's very neat too, maybe a little bit too repetitive but nice.