Thank you so much!
PhantomBadger
Creator of
Recent community posts
Ah sorry to hear that! ALT+Enter should toggle full screen on most Unity Games, you can try the build via the GitHub Release pages also to see if it's some lingering perf overhead caused by one of the bugs I fixed.
If it's still giving you grief and you want to play it still reach out to me on Discord/Twitter and I'll figure out what the cause is and get something working for you :)
Hey Calum,
I'm going to be trying to devote weekends to it for now, got most of the basic mechanics in today, so it'll just be tweaking/polish/level creation (I hope - it's never as easy as that). All my deadlines are the end of April, we have a milestone of one module the week after the deadline for this so I've just got to incorporate it into my slow burn I suppose. I'm surprised only 51 or so people are in the game jam group on here, I thought more would've gotten through.
I hope as this goes on we all get a bit comfortable showing progress, I know Im a bit apprehensive showing anything in these early days, I'd love to see everyone's progress! The best part of a game jam is having a wander around and seeing what monstrosities people have constructed ahaha
Cheers
Josh
Hi all,
Im from the University of Derby, Computer Games Programming.
I seem to be going a bit of a different way, making a first person puzzle game with some magnet mechanics, Means I'm basically ripping apart a large chunk of the existing code, and focusing hevaily on the Magnet concept as opposed to the flowing. But it doesn't seem like thats frowned upon too much!
My main concern right now is juggling it with my final year modules, they've been quite taxing on time already :s
Goodluck!
Josh