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A jam submission

rolldownView game page

Roguelike puzzler about smacking monsters with dice.
Submitted by kindanice (@kindanicegames) — 9 hours, 52 minutes before the deadline
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rolldown's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#374.3184.318
Enjoyment#424.2324.232
Creativity#614.2864.286
Presentation#1144.4384.438

Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
"rolldown" is a puzzle roguelike where you are the dice. Roll to move, and move to smack enemies. The higher the roll, the stronger the attack!

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 74 to 55 of 74 · Next page · Last page

Very Nice!

Submitted

I will not go into a full review as many people have already commented enough, I think (I wish I could see a compendium of the feedback!), but I will add this small remark/suggestion, as it may not have been put forward before: in the cyclops room, I think it would be great to allow the cyclops to attack the player, so that if you manage to get near him with the 1-side on top and attack him, you get a counterattack. This way, you can put a secret (dialogue, or a bonus, or anything) for those that manage to get hit or even die against the cyclops. :)

Developer

Love that idea!! I'll add it in an update some time in the future if I remember to :)

Submitted

Love how you combined roguelike and puzzles together.
Also a really creative idea to design the enemy eyes as their tier.
Simple but very effective, highly rated !

Developer(+1)

TYSM!!

Submitted

This is such a charming game, incredible work for 48 hours! Very simple yet engaging!

Developer(+1)

Thanks :)

Submitted

I really appreciate the display of the next roll on the ground. 
This is a UI that most game where you roll a dice character are missing.

The game is really nice looking ! I love the music too. 

The gameplay is simple but adictive !

Developer

Thank you!!

Submitted

I really appreciate the display of the next roll on the ground. 
This is a UI that most game where you roll a dice character are missing.

The game is really nice looking ! I love the music too. 

The gameplay is simple but adictive !

Submitted (1 edit)

Wow! Amazing game! Very simple but the main mechanic is totally adapted to the theme.  well done

Developer

Appreciate it :)

Submitted

This is such a polished game, the controls feel responsive and the mechanic is very interesting, well done!

Developer

Thanks so much!!

Submitted

Just wow! Very simple, but very fun and adictive.

I just didn't realize right away that the damage is the upper edge, and not the one that will be after the roll.

Developer

TY :)

Submitted

amazing game! this is really fun and I enjoy the presentation.

great job.

Developer(+1)

Appreciate that!

Submitted

Cool entry. I enjoy the music allot. The game was fun to play and I liked that you could see what you would roll before moving. My only problem is that most of the time it was better to just stay on your spot and let the enemy come to you. Besides that the concept was very well executed.

Developer

Thanks!

Submitted

It's amazing!!!

Developer

Appreciate it!

Submitted

Noyce concept

Developer

Thanks :)

Submitted

Looks fantastic, and the idea about eyes is so great! Enjoyed the hell out of it

Developer(+1)

Thank you so much!

Submitted

Great use of dice movement and needing to have the correct sides up to win fights. 

Developer

Appreciate that!

Submitted

An amazing take on the roll to move genre!

Developer(+1)

TYSM :)

Submitted

This might just win. Crazy addictive, with such a great concept and execution. Really satisfying when you get surrounded and still manage to avoid taking a hit. And on top of that it's funny, looks great and the soundtrack absolutely slaps. My only nitpicks would be the lack of a current floor number on the screen, and having to wait to proceed when a chest gives you an item you don't want, but those are small gripes because overall this is just a really high quality game, in terms of concept as well as execution and presentation.

Developer(+1)

Really appreciate that, thank you so much! Means a lot

Submitted

I really loved this game, it's impressive what people can do in such short amount of time. It took me a while to understand the rules tho (the number of eyes thing) since I don't like reading.

Developer

Appreciate it!

Submitted

This was a super creative concept! The art & music was really cute too!

The balancing was a little off. Some items, like the Death staff, can carry you through multiple floors (just run away until it's recharged). Others, like the Spin In Place staff, just kinda waste your turn. Balancing the items a bit more would be nice, as well as giving the player a choice of two items to take so they have more control over their run.

Also, you keep your side between floors, which is fine - except for that I was able to just go back & forth between the 5 & 6 sides and ignore the eye mechanic for the most part. Perhaps randomizing the player's rotation as well as position each new floor would fix that?

The controls & UI are really nice, and I love the way the cyclops greets you each run!

Developer

Thank you! Really great feedback. I agree that some items like the death wand are pretty strong, but every item can be used to skip a turn, which is useful for controlling the position of enemies relative to you. So I think the spin wand is pretty strong cause it's a turn skip on a 2 move cooldown. Interesting to see how different people approach the game!

Submitted

The issue is that if enemies are far away, you don't need to use the Spin Wand to flip over, and if the enemies are right on top of you, using the Spin Wand will get you hit. I can imagine pretty specific scenarios where you'd want the Spin Wand, but I never encountered any.

Developer(+1)

Yeah I agree, it's pretty niche. I use it a lot against the knight though. If the knight is one tile away, you can use it to force the knight to come right up to you and hit him. Pretty specific tho. But definitely if I do an update after the jam ends I'm going to overhaul the item system.

Submitted

In my first or one of my first attempts, I quickly experienced the need for waiting a turn, so this is definitely useful! This was against the knight, as kindanice says, because he cannot move diagonally nor several tiles at a time, and I was cornered in a 1-height area. When I got the object, I did use it to great effect.

Submitted

simple, cute game!!!

Developer

:)

Viewing comments 74 to 55 of 74 · Next page · Last page