Very Nice!
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rolldown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #37 | 4.318 | 4.318 |
Enjoyment | #42 | 4.232 | 4.232 |
Creativity | #61 | 4.286 | 4.286 |
Presentation | #114 | 4.438 | 4.438 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
"rolldown" is a puzzle roguelike where you are the dice. Roll to move, and move to smack enemies. The higher the roll, the stronger the attack!
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I will not go into a full review as many people have already commented enough, I think (I wish I could see a compendium of the feedback!), but I will add this small remark/suggestion, as it may not have been put forward before: in the cyclops room, I think it would be great to allow the cyclops to attack the player, so that if you manage to get near him with the 1-side on top and attack him, you get a counterattack. This way, you can put a secret (dialogue, or a bonus, or anything) for those that manage to get hit or even die against the cyclops. :)
Love how you combined roguelike and puzzles together.
Also a really creative idea to design the enemy eyes as their tier.
Simple but very effective, highly rated !
This is such a charming game, incredible work for 48 hours! Very simple yet engaging!
I really appreciate the display of the next roll on the ground.
This is a UI that most game where you roll a dice character are missing.
The game is really nice looking ! I love the music too.
The gameplay is simple but adictive !
I really appreciate the display of the next roll on the ground.
This is a UI that most game where you roll a dice character are missing.
The game is really nice looking ! I love the music too.
The gameplay is simple but adictive !
Wow! Amazing game! Very simple but the main mechanic is totally adapted to the theme. well done
This is such a polished game, the controls feel responsive and the mechanic is very interesting, well done!
Just wow! Very simple, but very fun and adictive.
I just didn't realize right away that the damage is the upper edge, and not the one that will be after the roll.
amazing game! this is really fun and I enjoy the presentation.
great job.
Cool entry. I enjoy the music allot. The game was fun to play and I liked that you could see what you would roll before moving. My only problem is that most of the time it was better to just stay on your spot and let the enemy come to you. Besides that the concept was very well executed.
Great use of dice movement and needing to have the correct sides up to win fights.
This might just win. Crazy addictive, with such a great concept and execution. Really satisfying when you get surrounded and still manage to avoid taking a hit. And on top of that it's funny, looks great and the soundtrack absolutely slaps. My only nitpicks would be the lack of a current floor number on the screen, and having to wait to proceed when a chest gives you an item you don't want, but those are small gripes because overall this is just a really high quality game, in terms of concept as well as execution and presentation.
I really loved this game, it's impressive what people can do in such short amount of time. It took me a while to understand the rules tho (the number of eyes thing) since I don't like reading.
This was a super creative concept! The art & music was really cute too!
The balancing was a little off. Some items, like the Death staff, can carry you through multiple floors (just run away until it's recharged). Others, like the Spin In Place staff, just kinda waste your turn. Balancing the items a bit more would be nice, as well as giving the player a choice of two items to take so they have more control over their run.
Also, you keep your side between floors, which is fine - except for that I was able to just go back & forth between the 5 & 6 sides and ignore the eye mechanic for the most part. Perhaps randomizing the player's rotation as well as position each new floor would fix that?
The controls & UI are really nice, and I love the way the cyclops greets you each run!
Thank you! Really great feedback. I agree that some items like the death wand are pretty strong, but every item can be used to skip a turn, which is useful for controlling the position of enemies relative to you. So I think the spin wand is pretty strong cause it's a turn skip on a 2 move cooldown. Interesting to see how different people approach the game!
In my first or one of my first attempts, I quickly experienced the need for waiting a turn, so this is definitely useful! This was against the knight, as kindanice says, because he cannot move diagonally nor several tiles at a time, and I was cornered in a 1-height area. When I got the object, I did use it to great effect.
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