Such a fun game! Congratulations! I really enjoyed the time I spent playing.
Phillipe Augusto
Creator of
Recent community posts
Wow! It's fantastic! The game is complete!!! How incredible!
It has a main menu, storyline, tutorial, frantic gameplay, the soundtrack, and the character moving from side to side convey an incredible sense of urgency. I started playing slowly, but soon switched to hardcore mode because the flames were intense!
With 3D and 2D work, particle effects, sound effects, victory and defeat screens, and incredible art... Oh my god!! I have no words to express how happy I am to see your fantastic achievement with this game! It will undoubtedly mark a stage in our lives, which we will always fondly remember with emotion when we revisit this memory.
Thank you for the incredible gaming experience.
It took three tries to understand the mechanics, hahaha!
But as soon as I got it right, the game became more fun.
The idea of random attributes was an exciting element your team added. Sometimes, I found myself waiting for a better status to drop the character instead of dropping them just that quickly!
Nice piece of work! Congrats team!
Impressive work on your game! It's truly a standout entry. The world navigation, map utilization, and enemy interactions feel so cohesive; it's almost like a full-fledged game. With a few tweaks and the addition of some dialogues, you'll be on your way to having a polished, shippable product. Kudos!
I noticed it required some additional installations, like certain C++ content, and a system restart.
However, these are minor details. The animated text introduction was an excellent touch that provided context, which I truly appreciated. Your use of Unreal and the transition to 3D showcases significant effort, and I commend you for that.
The character design stands out as both aesthetically pleasing and functional, complemented wonderfully by the environment and visual effects. I did experience some frame drops, but that could very well be due to my computer's settings. The controls felt a tad challenging, particularly in mid-air direction changes, but that's a common trait in 3D games.
All in all, crafting a 3D game is no small feat, and you've done a splendid job. Congratulations on your remarkable achievement! Kudos.
I noticed it required some additional installations, like certain C++ content, and a system restart.
However, these are minor details. The animated text introduction was an excellent touch that provided context, which I truly appreciated. Your use of Unreal and the transition to 3D showcases significant effort, and I commend you for that.
The character design stands out as both aesthetically pleasing and functional, complemented wonderfully by the environment and visual effects. I did experience some frame drops, but that could very well be due to my computer's settings. The controls felt a tad challenging, particularly in mid-air direction changes, but that's a common trait in 3D games.
All in all, crafting a 3D game is no small feat, and you've done a splendid job. Congratulations on your remarkable achievement! Kudos.