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The End's Prophet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2 | 3.625 | 3.625 |
Concept | #2 | 3.875 | 3.875 |
Overall | #8 | 3.500 | 3.500 |
Presentation | #14 | 3.625 | 3.625 |
Use of the Limitation | #29 | 2.875 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ouabain, FrozNex
Software used
Game Maker Studio 2, PixelEdit, FL studio
Use of the limitation
In our game there will be only one colossal enemy, however, the meeting with him is inevitable, because it is Leviathan - a punishment sent by the gods to destroy the kingdom of Death for violating only the gods known law of the universe. But Death does not give up so easily. Using the Thread of Fate, she changes the fate of the protagonist and the entire kingdom with him. Now, the newly-appointed Prophet, who has seen the kingdom's demise, must prepare it to meet Leviathan.
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Comments
Pretty cool concept for a game! I came pretty close to winning but couldn't quite get it
Thank you^^ And congratulations on first place!
Thanks! I really appreciate that!
Absolutely impressed with the intro animation and gameplay - they're top-notch! The AI of the characters is commendably well-executed too. Kudos on a job brilliantly done!
Thank you very much for your feedback! We are glad that you liked the game :)
Feel free to rate our and game and leave comments. We will definitely try and rate your game too!
The art was very unique and good looking. The strategy aspect (which I sucked at) was also very cool
Thank you ^^
Very nice concept!
I had a lot of fun thinking about the most efficient placement I could do. I also really like the looming menace of the incoming monster. I wish there was a marker arrow on screen showing where and how far the monster is.
One thing I noticed was that my heroes didn't react to getting hit by the Leviathan. There was a path between them but I don't think they reacted to the damage. Having them engage (or retreat if there is no pathway) on taking damage would be nice.
Well done!
Thank you very much for your feedback!
Great idea for a game!
Thank you!
This was an amazing game. Finding out the different viable strategies for defeating the boss was quite fun. Not to easy, but not impossible with enough patients and creativity.
The only mechanic I would change is the possible placement of towers and the bombs. Let me place them on empty green tiles too. Otherwise towers can be hard to utilize in the late game, the bombs too are useless if I have to place them to far away.
Keeping the artifacts after a death, is that an bug or a conscious decision?
Anyhow great game!
Thank you so much for your review! We're glad you enjoyed it:)
Saving artifacts after death is one of the mechanics that helps to defeat the boss. Within a few tries, you can collect artifacts and then defeat the boss with them.