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Piers

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A member registered Aug 21, 2019 · View creator page →

Creator of

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I am SO good at my job

Thanks! Glad you had fun :)

Heck yeah 😎

Mhm yep those totally didn't eat up my whole first day at all 👀

The game looks nice and polished, but it could do with an extra round in the design phase - I can't really tell if there's any point to what I'm doing.

Thumbnail art is pretty special though!

I... did not complete this game as intended, but it was amusing!

Ah no! I'll have to replay it now that I'm not sweating about submitting my own game 🙃

Aha I'm glad you enjoyed it! I probably should've changed the boost to be a little less hyperactive in the air, but it is what it is.

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A lovely, quaint, polished trivia game. I really like that the questions give you a second attempt so that you have a moment to think about your answers. 

The only thing I'd like to see is some kind of indicator of how many questions remain (I reached question 15 before concluding that I suck at trivia 🥲)

I really like the movement! It could definitely do with a round of polish - to make it a little more intuitive/less frustrating - but the foundation is very strong and the style is quite pretty.

I found it very difficult to play without a controller though, I'd definitely push for KB+M first in future jams :)

Very polished, satisfying little platformer. Goober definitely grew on me throughout the experience.

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Fun little game for a few minutes, and I like the online leaderboard. Unfortunately there are a couple of issues (I was able to somehow crowdsurf on a swarm of goblins. hmm) and the game is pretty easy. I enjoyed it otherwise. I like the idea of spawning enemies with dice rolls.

Really satisfying little bullet hell. I do find it a bit concerning that I completed the entire thing damageless on my first attempt but everything was very juicy so I'll excuse it.

Yeah working on this was pretty intense. I'm glad you liked it!

Thanks so much! This was kind of my first proper project using CineMachine, so the camera is a tad janky, but I'm pretty happy with how it turned out on the whole. I'm glad you liked it!

Yeah letting the player throw infinite dice was a bit of a gamble. For some people it might be slow or crash but it's worth it for everyone else to be able to cause total mayhem lol

Wow totally shameless lol. Thanks for the feedback!

Hear, hear!

Pretty fun, but the timing on the jump could be a little more lenient. Game doesn't feel like it responds how I'd expect when the dice is in the air. Once I got the hang of the controls it's pretty cool

I think I made the word “bot” by accident, and the game crashed, not sure if that’s consistent though.

Not the most original idea, but the various twists on the mechanic and the astounding polish on the game makes it excellent.

Thanks!

Pretty cool and cute. I enjoyed the way the characters interact

Thanks!

Yeah that seems to be the most common feedback. Thanks though!

Hey, thanks a lot!

This is what I'm doing from now on

Couldn't be my fault

Cat is stronk

Thanks a lot!  

Thanks!

I really like the concept, but I feel like the execution is lacking in areas that it doesn't need to. Simple changes like a wider field of view would make a big difference, and the lens distortion makes the game a little hard to look at for no reason whatsoever.

it is true

Thanks!

I suspected this might happen..
All according to plan! :)

This was surprisingly fun, although it feels a little like you took an existing mechanic that vaguely fits the theme and called it a day. The game is well made and ends soon enough so as not to get repetitive, nice!

facts

Yeah, the cat is supposed to go in circles. Its path is supposed to be a bit chaotic and oblivious to the danger its in, but I could've cleared that up a bit more.
Also thanks!

The left click functionality is definitely mentioned in the tutorial...

I find it frustrating that the game requires precision jumps, but has such long deceleration time.