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pikiperry

72
Posts
3
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2
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A member registered Jul 12, 2019 · View creator page →

Creator of

Recent community posts

I'm so glad you liked it! Your game is so pretty and funny :DD

ohmygoodness your game is so cute!!!

haha nice

Thank you so much! Yeah, it was a bit challenging to balance T_T we ran into the issue of the first three dice sometimes would result in no kills, so I erred on the side of easy rather than impossible and maybe overcorrected a bit. I'm looking forward to updating the balance so maybe check back later!

p.s. ur game's pretty cool :D

Yeah, that's a great point you make! I realized a little too late that the enemies could get piled up and cause a bit of a traffic jam :)

Yeah! I'm so glad the game we made came out as spontaneous as we had envisioned, didn't want to get bogged down with pixel perfect tower placement :)

Yes! We were thinking about adding levels, upgrades, so many ideas had to be cut. Our developer worked so hard to get this all together.

I'm so glad you liked our audio work!

reminds me a lot of 'Getting Over It'  :D

Those laser effects look really good! Cool idea having the attack patterns be based on the faces. Means each run can be pretty different

nice meme XD I can't believe I almost instantly died from dehydration lol

Really creative idea! I really wanted to shoot the dice much faster tho hahah

genius idea allowing the user to customize their build and also having the dodge be a die roll too. really hammers in the risk vs reward!

Oh my goodness that is honestly the best issue we could ever have! Thank you!

hahaaaaa im deaddddd. we had so much fun putting this song together! We didn't even think to put it up anywhere. Thank you!

Our artist and programmer both did amazing jobs! Thank you!

Thank you so much for playing! I completely agree! We had to cut down our ambition a bit hahah

Thanks for the play! I'm so glad you liked it!

Thank you so much! Our art team worked sooooouuper hard!

Ah! You're right! Because of how the controls are split right now, it can definitely be played in co-op locally! Thank you for the feedback!

Thank you so much for the play and the feedback! We've just added some tutorial pictures and descriptions. I hope you give it another go!

Thank you so much for the feedback! We are working on uploading the tutorial pictures ASAP! 

beautiful game!

Thanks for playing! That last level was added once I realized the game was too easy T_T

Thank you so much for playing! I'm glad to hear you enjoyed it. I hope we can continue working on this to make it a bigger project!

i see you makin' me bookmark this with ctrl+d

so sneaky 8)

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Cool game! Got hit a couple times cuz them rooks be hiding off screen tho D:<

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i hate this game. 

make more levels

5/5

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lol

full marks!

really pretty, nice mechonix!

Thanks for playing! Yes, I made a couple too many "tutorial" levels leaving basically only the last level posing any real threats. 

If you don't mind me asking, when you say there isn't any push to move forward, do you mean like, 'there isn't anything stopping you from just chilling with attack cards until the enemy walks up to you'? or more of a 'there isn't much motivation to make it to the next floor'?

Thank you so much for the feedback!

Thanks for the feedback! Yes, this game needs to get bonked with a balance hammer

that was pretty frantic :D

Thank you so much for playing! I really appreciate you spending the time to give the feedback! We decided to have you keep cards in your hand at the end of each turn to give the player an opportunity to plan ahead. Now that you point this out, I realize we don't have a discard option to just get rid of a card! thanks!

Yes! The theme was fun to come up with, we were considering the bunny could eat the plants for more energy too as an incentive to fight them. Balancing and level design was something I struggled with cuz we were at that 45 hour mark T_T. thanks for the feedback!

Thank you! :D

Thank you so much! Yeah, we didn't get to tune the balance until the very last level where I noticed it was too easy, so I just chucked in a bunch of enemies 8)

Thanks for playing! Animating that card was a struggle until I found out I couldn't tell which way it was spinning lol

Yeah! When we were brainstorming ideas we went from limited amount of controls, to controls on cards, to deck building dungeon crawler! Thank you so much for playing!