I just finished my first year of my CS degree personally, so it looks like I have a long ways to go lol.
A couple unrelated questions:
How do you deal with PlasticSCM overwriting scene stuff? (ie. parameters set in the inspector, objects created in the hierarchy, etc.). This was a frequent issue when working with my partner.
Is there any chance I could take a look at your code/Unity implementation of things? I know this is a big ask but I feel like seeing work from someone very experienced could be a really good learning opportunity for me, especially since I've decided recently that I want to take game dev more seriously.
Pinhead71
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Just curious, how much experience do you guys have working on this stuff? I'm a programmer myself and I could probably have implemented everything here, but it would take me WAYY longer than 48 hrs (of course I'm still quite new to game development and Unity relatively speaking). Just wanting to know so I have an idea of how much work I need to put in to be good at this.
That being said, amazing job! So polished and fun to play.
Somebody beat my score of 343. I'll wait.
In all seriousness, very cool game, very polished, and very fun. Loved it. Couldn't seem to get the three attack when doing the combo backwards thing to work. If I were to nitpick your very solid game, I would say having keyboard input would be nice, and maybe ramp up the difficulty faster.
I remember trying to do this in the past, but then giving up because I found the process to be too complicated (something with the console and permissions?) Could someone point me to a link that would walk me through all the steps to get it done. If it helps, I'm on Windows and I already have the itch.io app installed.