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Pinhead71

31
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A member registered Jun 03, 2022 · View creator page →

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I just finished my first year of my CS degree personally, so it looks like I have a long ways to go lol.

A couple unrelated questions:
How do you deal with PlasticSCM overwriting scene stuff? (ie. parameters set in the inspector, objects created in the hierarchy, etc.). This was a frequent issue when working with my partner.
Is there any chance I could take a look at your code/Unity implementation of things? I know this is a big ask but I feel like seeing work from someone very experienced could be a really good learning opportunity for me, especially since I've decided recently that I want to take game dev more seriously.

Very well polished, a full game could be great! Nice job.

The long awaited pac-man rts is finally here!

Fun game, nice job

Just curious, how much experience do you guys have working on this stuff? I'm a programmer myself and I could probably have implemented everything here, but it would take me WAYY longer than 48 hrs (of course I'm still quite new to game development and Unity relatively speaking). Just wanting to know so I have an idea of how much work I need to put in to be good at this.

That being said, amazing job! So polished and fun to play.

Haha we had somewhat similar ideas but you executed it so much better! Nice job. 

I was a little confused on how to make the guys move how I wanted, but I like the idea of being only able to control the character in this limited way -- it allows for potentially interesting level/puzzle design! But of course the 48 hours was so restrictive. Nice job either way.

Thanks for the feedback. After playing it back, I definitely felt like the rifle farmers were a bit unfair. In hindsight I should have spent more time balancing.

Really liked this one. Nice job!

Fun, simple game. Nice job! Too hard for me tho haha

10/10 would blap the fird again.

Appreciate the feedback! Loved your game too, hopefully some day I can reach the level of creativity and polish you had.

Thanks for the feedback. Looking back, I agree it could start out a little faster, but that's what you get for balancing everything in the last two hours lol.

Thanks for the positive feedback! While we were making it the "B-game" look started to grow on me, and we started to emphasize it.

Maybe I should have toned it down a bit so everyone could get the full experience. Thanks for trying it out anyways!

Really, really creative take on the idea. The only issue I had was how slow it was to traverse rooms -- the camera work and smoothness looked nice, but make the transitions take a while. Overall great job!

Reminds me of that one college humor skit about Tetris -- Either way, great idea and execution! It was a little too easy to go infinitely though, you should make it get harder over time.

Fun take on the "you control the ball" idea, but this would have benefited a lot from a restart key/button. Good job on visuals too.

I can't get it to load in my browser.

Love it! So polished for a two day jam.

The sound effects are really unsettling... But I like the visuals and the concept. Nice work!

Tried my best to get past the cooler level. I think you might benefit from some sort of instructions for how to move fish, at least in the description or something. The idea is really creative though, and the fish is fun to control.

Very, very fun and addicting. Great job!

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Somebody beat my score of 343. I'll wait.
In all seriousness, very cool game, very polished, and very fun. Loved it. Couldn't seem to get the three attack when doing the combo backwards thing to work. If I were to nitpick your very solid game, I would say having keyboard input would be nice, and maybe ramp up the difficulty faster.

I just speed ran your game in 3 minutes lol. Very cute and well-polished. Good job!

Thanks for your feedback! Did you happen to catch the bit in the description about the "Next Level" button not being functional as it only restarts the current level? (Because I forgot a "+ 1" in code lol) Either way, I can understand how it could be repetitive. 

Well-polished and simple idea. 

Enjoyable and cute visuals. Good job!

I have already checked those boxes, but it will not show.

I uploaded a zip file containing all the files of my WebGL build of my Unity game, but when I go to look at the page preview it shows nothing at all. Can someone help please?

I remember trying to do this in the past, but then giving up because I found the process to be too complicated (something with the console and permissions?) Could someone point me to a link that would walk me through all the steps to get it done. If it helps, I'm on Windows and I already have the itch.io app installed.