Thanks for letting me know! Once everything's polished up I'll release a beta version soon that will include a complete guide menu, stay tuned!
Pion
Creator of
Recent community posts
Hi! Here's what I got done over the last two days:
- Added ability to see resource changes in resource menu
- Farm now shows connection line to city properly
- New city texture
- City name is smaller now
- Trade routes now show trade routes to player city
- Trade route lines are smaller now
- Construction site textures updating correctly now
- Added ability to see funds in trading menu
- Added characters stats info in drop down menu
Here's what's still on the list:
- Add unit icon for colour-blind friendliness
- Add ability to change unit characters
- Add option to hide city name
- Clay pit overlapping with city names
Also: Feedback is greatly appreciated! -> The prototype's goal is to get feedback on the game, a few people have played it already, but I haven't got any feedback via the comment section. So, if there's something you want to point out, feel free to leave a comment!
Hello there! I've been working on a 2D Strategy Game for the past two months and have finally managed to release a prototype! If that sounds interesting, be sure to check it out and leave me some feedback! https://pionprojects.itch.io/project-strategy-game
The game is set in a medieval environment. You can create custom units to build new structures or trade goods with other cities! The prototype is of course, well, just a prototype, but it already features all core gameplay mechanics, being:
- Randomized terrain generation
- Pathfinding
- Unit creation system
- Trading system
- Basic control of city districts
Enjoy!
I think this forum should concentrate on the fact that you can post devlogs here for games that you haven't put up on itch.io yet, so for the projects that are not finished games yet (at least that's how I've experienced it, correct me if I'm wrong). Maybe you could build on that aspect and add additional features for promoting a not-finished product, I feel like itch is still lacking features for that
Hello hello!
First of all, say hello to the new character, the mountaineer! Characters make up units which area a key component to my new game and all of them have their own special abilities! The mountaineer will allow you to cross mountains with your units.
The trading menu looks (and works) a lot better now, you can send out a trader character to another city to establish a trade route.
Hi there! I hope you're all having a great day!
For the past two days, I've been working on creating a trading system allowing the player to trade with other cities. You can already buy resources from other cities, selling to them will be implemented over the course of the next days
Additionally, here's some art I made for the different characters that can be combined to create custom units: Can you guess what they all represent?
There's still a lot to do but I think I've made great progress for just doing gamedev casually on the side. This game will be packed with interesting new mechanics once it's done - I'm making sure everything is done with attention to detail and without copying from major games in the strategy franchise! Be sure to follow me on itch.io or subscribe to the youtube channel if you want to stay updated on development
I've made a small prototype over the course of the last days attempting to mimic the experience you get on a rollercoaster or a similar fun fair ride! This is of course really difficult in 2D, but I'd like to know if this is an idea worth continueing.
You play as a ghost in a haunted mansion, every 30 seconds, a new event starts, which alters the game in just a small way that might mess with your perception. You need to keep moving to avoid touching an enemy following you and your goal is to score as many points as possible by collecting orbs.
I'd really appreciate it if you checked it out!
Cool! I think a bit more variation in the overall pacing would be very beneficial, the game so far either gets too overwhelming with the amount of enemies or too boring if you are too strong. Maybe consider spawning the enemies in waves instead of all of them spawning "at once". A volume slider would be good too!
The controls were not that intuitive at first, but it was fun to figure out things along the way! I think action remapping would really add to this game. I expected a dark / scary game at first, then I was surprised by the lightheartedness of the game, and then came the ending! Interesting story progressing
Fun game! It took me a while to find an approach to solve it. I would have liked to see the theme be implemented a bit more, so, you could have made use of the special features of a train. Maybe stopping the train with a brake or having the characters spread out across different wagons. Nice work overall!
Really cool! I think you've found the balance between fun and difficulty. However, once you have upgraded your turrets enough the game gets way too easy, consider adding stronger enemies or larger enemy waves after some time. Additionally, you should practice shading when drawing 2D textures, just to give the game a more polished look.
Really interesting idea, maybe you could try to make the rail layout clearer, possibly by placing them a bit further away from each other. Also, you could turn down the specular property of your green floor texture, just to give it a more finished look. A grass texture would have improved the overall graphics too. The controls were straightforward and the game was quite fun!