My idea is that choose several points ( box them or "Shift+Click" to choose them ) , and use "delete" key to set the point weights to 0.
PipeYume
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Yeah, now I know how to make animation use bones and the deform tool.
But I meet some problems:
1. I don't know why the outline disappears at some part of the image.
2. Are there a way to select several points at the same time so that I can adjust their point weights at the same time.
Also, are there a way to cancel the point weights (set all to 0) of selected points ?
1. I strongly recommend that when clicking the track in the Animation area, the corresponding layer in Scene area and the corresponding property in Selected Area will be selected (so that it's easy to find which layer the track belongs to.)
2. Why a bone can't be a child of an image layer... And I recommend to add a "Null Object", which is usually used as a controller of a groud of elements in AE or Unity.
3. For bones:
In the Duik Bassel tool of AE, there are two ways to bind bones:
(1)Several Bones + Several image layers : Each bone corresponds one layer.
(2)Several Bones + 1 image layer + puppet tool : Each bone corresponds one puppet.
By the second way, there's no need to seperate 1 image layer to several layers and I think it's more convenient.
In PixelOver, can the Bone and the Deform tool be applied to [just 1 image layer] to generate animation ?