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Yeah, now I know how to make animation use bones and the deform tool.

But I meet some problems:

1. I don't know why the outline disappears at some part of the image.

2. Are there a way to select several points at the same time so that I can adjust their point weights at the same time. 

Also, are there a way to cancel the point weights (set all to 0) of selected points ? 

1) Certainly an issue with the box computation, I'll try to reproduce and fix.

2) Currently no, you have to click on the point and put all bone sliders to 0, maybe a clear button should make the job

My idea is that choose several points ( box them or "Shift+Click" to choose them ) ,  and  use "delete" key to set the point weights to 0.