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pixalquarks

17
Posts
6
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A member registered Jul 27, 2020 · View creator page →

Creator of

Recent community posts

Great Game. Loved the puzzle mechanics. There can be an improvement in the lever mechanics where it constantly plays sound even if it's already open.

Really Great Game. Levels were pretty challenging, and that's what made them fun to play.

Reminds me of good old zelda

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Now that was some creepy shit. Really loved the art style.

Man, this one is engaging. Although I couldn't beat it. Nice b**bs though.

Dude that sudden music after the tutorial gave me a jump scare. The game could use some more sound effects to make player's action feel more impactful. The concept of dimension warping was really great.

It's bit unclear what to do in the game, so a tutorial, or just some instructions will be great. Also menu looks great. I'd suggest moving the credits part to a separate section, it will make the menu look cleaner

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What do you think, would make it a bit easier, while not destroying the fun? 

Sure I'll

A very nice platformer indeed. The controls were neatly done, and music is what made the game even more fun. Would be even better if we could catch the illusionist in the end.

Thanks

The music is really great. But the levels are really well planned. But the character is kinda difficult to control. What I would suggest is you to make the movement snappier, and move the metaphysical button to the mouse, as shift is a good choice when is comes to precise and timed controls. Also implementing coyote time and making the ghost not die when it's just at the edge of the wall would make it feel even better.

The visuals and music are pretty relaxing, specially the music. There should be a tutorial, or instructions for how to control the character. Also Idk if it was problem at my end, but I could hear the music on only on side of my headphones. I guess it was because of spatial blend, that is to guide the player, but making it completely on sided worse the experience. A few spots on the map, it's nearly impossible to pass, as the way is super thin. Bugs - Score doesn't reset when player dies, you can infinitely jump, if you first jump against the wall and them press space repeatedly. Suggestion - Add a WASD controls too.

Thanks, yeah I guess I have given too little of instructions. I thought it would be better if players figured it out themselve

Please Play the game in fullscreen Mode. Also if you can't figure out what to do, here's a hint - The shapes at the bottom are important.

Thanks for the feedback. I guess it's better to only have the long animation when player enters from the home screen.

Thanks