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pixelelf21

10
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A member registered Nov 09, 2020 · View creator page →

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Thank you, definitely my biggest take home from this was the importance of user experience, and having smaller level's would definitely have been a good way to introduce the mechanics to players, as well as cleaning up the UI so you have a better sense of what is important. And I would definitely be getting involved in more Game Jam's, let me know if you have any good recommendations!

Thanks for the tip, I will be sure to. And with the experience, I have a better idea of what exactly I can do in a given time. 

Godot. I almost chose Unity, but my area had really bad internet speed, so I was forced to use Godot. So far though, I have really enjoyed it, so I am going to stick with it. 

Thanks for the feedback! This is my first GameJam and game outside of some tutorials I followed along, so it has really taught me a lot about scoping, the importance of user experience, and what exactly defines finish. Invaluable. 

Wow, love this. Great potential as a mobile game lol. Would personally like to play that

Very nice! The controls did feel quite clunky for me, especially in regards to player movement and firing. Still quite fun overall

Thank you for the feedback! Yeah, that was one of the tougher aspects for me in this Jam. Sure, let me give it a run

Nice! Can we get a counter for the longer we survive though. That would feel like a nice touch

Nice! Game would have really benefited from some additional sound effects and lower difficulty. One hit KO is a bit too unfriendly

Really enjoyed this